Here are the Sword and Chakram weapons to go with the "XN" model by P.U.R.E. I cleaned up the textures a bit and repositioned the origin points to make them more timeline friendly.
They do look nice enough in-game and do not require a skybox or cubemap to show the metallic-ness. I had to export them as seperate assetbundles because they weren't combining into one for some reason.
They have pretty small file size, both have collision and they look metallic!
Credits:
Thanks to CG BANG! on SF for the original models!
"Xena's Weapons\" (https://skfb.ly/oGzpz) by CG BANG! is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/)."
Instructions:
Add a CustomUnityAsset to your scene and select one of the assets to load in-game.
Goes well with this:
Can also be used with VL_13's XN model as well.
They do look nice enough in-game and do not require a skybox or cubemap to show the metallic-ness. I had to export them as seperate assetbundles because they weren't combining into one for some reason.
They have pretty small file size, both have collision and they look metallic!
Credits:
Thanks to CG BANG! on SF for the original models!
"Xena's Weapons\" (https://skfb.ly/oGzpz) by CG BANG! is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/)."
Instructions:
Add a CustomUnityAsset to your scene and select one of the assets to load in-game.
Goes well with this:
Looks - "XN" | ⚔
If you hear boss battle music and "? ALELELE !" coming your way, ... start running. ⚔ ENJOY :)
hub.virtamate.com
Can also be used with VL_13's XN model as well.