This plugin is outdated. Use this instead:
You want to watch your favourite scene from a different perspective, but that specific angle your interested in isn't lit well? Does your favourite scene creator give a shit about lighting? Don't worry, just install this plugin.
This plugin will spawn up to three headlights (no atoms = no scene clutter) parented to the camera view. One in the center facing forward, and an additional one on each side, tilted to light up the objects in front of you. By default, the center one is white, the left is warm and the right one is cold. In the plugin-UI you get the usual parameters to change the color, intensity, range, etc.
But the best part is the usabilty while playing: You get additional buttons to the right of the version number in the main HUD. Here you can toggle each of the lights. The color of the buttons corresponds to the color of the light. Additionally, you can toggle each light with the following native shortcuts:
Numpad/ = toggle left
Numpad* = toggle center
Numpad- = toggle right
Numpad+= toggle all, remembering the state it was previously in
Tap and hold = increase intensity of the light/all lights
Double tap and hold = decrease intensity of the light/all lights
Modifiers:
[LeftAlt]Numpad+ = toggle all scene lights (only invisible lights for now; remembering which were currently on and off)
[LeftAlt]Numpad<other> = swap L/R colors
[CTRL]<any> = reset intensity of the light/all lights
[Shift]<any> = toggle shadows of the light/side lights
These shortcuts can be changed in the UI. Alternatively, you can use AcidBubbles Keybindings to drive this plugin.
I'd recommend adding this to your default session plugins. As long as you don't toggle it on, it has no impact on performance, aside from waiting for key strokes. If you encounter any spot that is badly lit, just press Numpad+. If the lighting of the scene is not appealing to you at all, just toggle the lights present ([LeftAlt]Numpad+) and toggle on the headlights (Numpad+). The three colored lights provide a really good looking experience on their own, and they are always on spot!
See here for examples:
If you are scene creator and don't want to mess with sophisticated lighting, you could also add this as a scene plugin or add it to any atom in the scene. The values you set (colors etc.) are saved with the scene.
The lights are disabled by default to not mess with every scene you load. Press Numpad+ or the button beneath the version number to enable them.
Advanced: In the plugin UI there is also a feature to auto focus the two side lights. But this is only necessary if you decrease the radius of the spot lights to get a real torch light feeling. This involves a raycast every frame (a bit expensive), so I would not recommend that unless necessary. Maybe i'll add a spooky "alone in the forrest" mode in the future to put it to use.
FocusOnMe! - Plugins -
Abstract: This plugin continuously tracks where you are looking at. Based on that info it focusses up to four configurable and positionable lights (three from the front and sides and one backlight) on the target. The lights move and rotate with...
hub.virtamate.com
You want to watch your favourite scene from a different perspective, but that specific angle your interested in isn't lit well? Does your favourite scene creator give a shit about lighting? Don't worry, just install this plugin.
This plugin will spawn up to three headlights (no atoms = no scene clutter) parented to the camera view. One in the center facing forward, and an additional one on each side, tilted to light up the objects in front of you. By default, the center one is white, the left is warm and the right one is cold. In the plugin-UI you get the usual parameters to change the color, intensity, range, etc.
But the best part is the usabilty while playing: You get additional buttons to the right of the version number in the main HUD. Here you can toggle each of the lights. The color of the buttons corresponds to the color of the light. Additionally, you can toggle each light with the following native shortcuts:
Numpad/ = toggle left
Numpad* = toggle center
Numpad- = toggle right
Numpad+= toggle all, remembering the state it was previously in
Tap and hold = increase intensity of the light/all lights
Double tap and hold = decrease intensity of the light/all lights
Modifiers:
[LeftAlt]Numpad+ = toggle all scene lights (only invisible lights for now; remembering which were currently on and off)
[LeftAlt]Numpad<other> = swap L/R colors
[CTRL]<any> = reset intensity of the light/all lights
[Shift]<any> = toggle shadows of the light/side lights
These shortcuts can be changed in the UI. Alternatively, you can use AcidBubbles Keybindings to drive this plugin.
I'd recommend adding this to your default session plugins. As long as you don't toggle it on, it has no impact on performance, aside from waiting for key strokes. If you encounter any spot that is badly lit, just press Numpad+. If the lighting of the scene is not appealing to you at all, just toggle the lights present ([LeftAlt]Numpad+) and toggle on the headlights (Numpad+). The three colored lights provide a really good looking experience on their own, and they are always on spot!
See here for examples:
FreeTheLegs - Plugins -
Alright fellas, today we won't free Willy (for the fourth time), but we will free those juicy legs instead! :D I primarily release this to make a shoutout to all the animators out there. I hope you (yeah you!) will join our movement! Let's make...
hub.virtamate.com
If you are scene creator and don't want to mess with sophisticated lighting, you could also add this as a scene plugin or add it to any atom in the scene. The values you set (colors etc.) are saved with the scene.
The lights are disabled by default to not mess with every scene you load. Press Numpad+ or the button beneath the version number to enable them.
Advanced: In the plugin UI there is also a feature to auto focus the two side lights. But this is only necessary if you decrease the radius of the spot lights to get a real torch light feeling. This involves a raycast every frame (a bit expensive), so I would not recommend that unless necessary. Maybe i'll add a spooky "alone in the forrest" mode in the future to put it to use.