• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
eye iris normals & a few eye textures

Textures eye iris normals & a few eye textures

Download [59.39 MB]
Eye iris normals, you can do about the same thing w/ morphs but about half of these have diffuse map normals generated by gimp mixed in (yay?) normals generated from .25 to .75 of 1 blender units, included some custom eye textures for fun. Btw you want the eye iris specular color to be about the same as your eye iris color, just for the correct reflection color.

edit, reduced the decagon appearance

use scelera 1 or 2 in pack along with irises in pack

Also, the irises were originally examples by
Edouard Janssens
fit to UV's for daz gen 2

Before:
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After:
1681769529.jpg
1681769546.jpg

1681769557.jpg
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Latest updates

  1. decagon fix

    apparently all iris textures are misaligned?
  2. fixed iris center on UV's

    my b, i actually didn't know what i was doing the first two times, but this time... used warp...
  3. added some new iris textures

    added a few more eye iris textures

Latest reviews

Positive
Version: 2
Posted:
Didn't even know we could make eye-textures.

Thanks for sharing.
ParticlePinnacle
ParticlePinnacle
yeah, np, community stuff is always fun to do
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