Eye iris normals, you can do about the same thing w/ morphs but about half of these have diffuse map normals generated by gimp mixed in (yay?) normals generated from .25 to .75 of 1 blender units, included some custom eye textures for fun. Btw you want the eye iris specular color to be about the same as your eye iris color, just for the correct reflection color.
edit, reduced the decagon appearance
use scelera 1 or 2 in pack along with irises in pack
Also, the irises were originally examples by
Edouard Janssens
fit to UV's for daz gen 2
Before:
After:
edit, reduced the decagon appearance
use scelera 1 or 2 in pack along with irises in pack
Also, the irises were originally examples by
Edouard Janssens
fit to UV's for daz gen 2
Before:
After: