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  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
FallenDancer

  • Hey, Fallen Dancer! I love this plugin so much. :)

    I have created (or am working to create) a JCM for bent heels. It's intention is to restore the shape of the heel bone (that almost perpendicular angle to the shin that's natural). I have tweaked your plugin a bit, adding in the new morph I created to test it out and it seems to function quite well. It currently only works when the base morphs are disabled, as I believe the built in JCM for the heel bend is overriding it.

    I'm happy to share the VMI/VMB if it's something your interested in incorporating, or if you could just advise on the negation thing, that'd be great too!

    Thanks!

    - J
    FallenDancer
    FallenDancer
    I am certainly willing to take contributions! I will be out of town for a while though so I can't do this quickly.

    As for negating the base morphs I have always planned to make a really basic layer system where one pack can either add to or override other packs. In the meantime I want to figure out if there's a way to add more files here and include all the original DSF morphs as a "developer resource" or something like that. That would make it easier for others to build new layerpacks but hasn't been high on my todo list yet.
    J
    Jarny
    Thanks for the reply! That's a great idea! I'll share whatever I end up coming up with at some point.

    -J
    I'd like to talk to you about your Morph Correct plugin.. can you message me on Discord? @Timbo5278
    FallenDancer
    FallenDancer
    I am not on Discord. I would not get rl work done if I were. ;)
    VamTimbo
    VamTimbo
    Could you add neck tendons flexing when head is turned left and right?
    FallenDancer
    FallenDancer
    It's definitely on my list. Next version is focused on the drivers. After that I'll spin up the workflow to work on the morphs again.
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