Halloween on Camp Crystal Lake

Scenes Halloween on Camp Crystal Lake

Download [96.97 MB]

Agentofspectr

Well-known member
Joined
Jan 23, 2021
Messages
70
Reactions
244
Agentofspectr submitted a new resource:

Halloween on Camp Crystal Lake - I hope no campers are out of bed...

View attachment 633396

πŸŽƒ HAPPY HALLOWEEN! πŸŽƒ​

πŸ¦‡ Halloween on Camp Crystal Lake πŸ¦‡

━━━━━━━━━━━━━━━━━━━━━━━━━━━━​

Here is my new Halloween-themed scene based on Friday the 13th! πŸŽƒπŸ”ͺ

Once again, I'm experimenting with new techniques and things I've learned since...

Read more about this resource...
 
A great concept for Vamoween, but the dependency list is a killer.
 
The scene gives an error about missing the John M. song about a small town. The song wasn't packaged in the var. Perhaps best to remove the reference to it.
 
The scene gives an error about missing the John M. song about a small town. The song wasn't packaged in the var. Perhaps best to remove the reference to it.
The song is still in there I just shortened the name, but for some reason, the old name is embedded somewhere. I couldn’t seem to root it out, but it doesn’t affect the scene other than the error message.
 
Agentofspectr updated Halloween on Camp Crystal Lake with a new update entry:

Fixed the assets in Unity to support VR!! No more double image in VR !

I fixed the mask and Machete to work in VR. I had to set up an Quest 3 to test it, and saw this scene for the first time in VR.. I noticed some wierd Issues, mostly the last scene, flings you into space. I'm considering make a new VR version of this scene, now that i can test them, and will build my future scenes with VR in mind. Thank you for all the feed back!

Read the rest of this update entry...
 
I had to restart my session because every loaded scene after this one was 50-100 yards away from the origin. (Is this just a me-thing or is there something wrong with this scene?) While experiencing this scene, I noticed this scene fighting the VR thumbstick position inputs, forcing a particular viewing location. Every scene loaded after this scene was FAR AWAY from the origin. Perhaps this scene alters the fundamental experience for VR viewers beyond this scene. Please stop altering the viewing experience beyond this scene 🀷
 
I had to restart my session because every loaded scene after this one was 50-100 yards away from the origin. (Is this just a me-thing or is there something wrong with this scene?) While experiencing this scene, I noticed this scene fighting the VR thumbstick position inputs, forcing a particular viewing location. Every scene loaded after this scene was FAR AWAY from the origin. Perhaps this scene alters the fundamental experience for VR viewers beyond this scene. Please stop altering the viewing experience beyond this scene 🀷
This scene was not developed with VR in mind. A few people commented on the mask and machete not displaying correctly, so i got an Meta Quest 3 and figured out how to fix them. I also noticed when i viewed my scene for the first time in VR, it was Janky AF.. Im thinking about making a new VR version
 
Back
Top Bottom