Procedural Slaps

Plugins + Scripts Procedural Slaps

Download [<1 MB]

ridgerock

Active member
Joined
Sep 18, 2026
Messages
25
Reactions
105
ridgerock submitted a new resource:

Procedural Slaps - Fully procedural skin redness and pain driven by impacts and friction in VaM.

View attachment 625212
Procedural Slaps
A fully procedural breakthrough: skin marks generated from real impacts and friction where contact reaches the character.
Fully procedural by design
To my knowledge, Procedural Slaps is VaM's first complete system of this kind, combining contact-shaped redness, independent impact and irritation, and accumulated pain, with no direct equivalent.
I built Procedural Slaps to solve a problem...

Read more about this resource...
 
ridgerock updated Procedural Slaps with a new update entry:

0.1.15 — Improved decal layering, new pain triggers and reliable saving

Changes since the initial Hub release, 0.1.11.
This update improves redness layering and texture changes, adds separate events for rising and falling pain, and fixes trigger settings and actions being lost when reopening a scene.

Decal layering and texture changes
  • Redness now sits above the current skin decal: Existing decals retain their transparency and source resolution. The base skin texture, normal maps, gloss and specular maps stay under...

Read the rest of this update entry...
 
Not sure how the On Value Changed trigger works though. Not sure i understand the trigger instructions because I can never seem to get it to trigger.
Would love a trigger that triggers once Accumulated Pain changes value if the value change is bigger than a user set value.

Otherwise, great plugin. Will definitely use this, thank you.
 
About the "separate color layer that builds up over time": maybe a reeeally big timer would make it quasi-permanent?
 
Not sure how the On Value Changed trigger works though. Not sure i understand the trigger instructions because I can never seem to get it to trigger.
Would love a trigger that triggers once Accumulated Pain changes value if the value change is bigger than a user set value.

Otherwise, great plugin. Will definitely use this, thank you.
Personally, I simply link the accumulated pain value to the current mascara strength indicator when it exceeds 0.6 and turn on or off tears and constantly running mascara.

EDIT:
1790660844837.png
 
Last edited:
This is simply amazing, never thought a plugin of this quality would be possible. Thank you so much for this and your other plugins!!

I am encountering an issue that might be particular to me, im not sure, but it seems to create thin white lines at the edge of textures when the redness appears, like where the torso + legs connect, or torso + face, as well as genitals. Is anyone else noticing this?
 
I am encountering an issue that might be particular to me, im not sure, but it seems to create thin white lines at the edge of textures when the redness appears, like where the torso + legs connect, or torso + face, as well as genitals. Is anyone else noticing this?
Thank you for your feedback. There are lines at the seams of the atlases, and I’ve tried to fix this in various ways, but the results didn’t look much better than they do now, and they put a significant strain on the system. This is due to the way textures are assembled for Genesis 2 models. For me, the most noticeable seam was around the genitals, since slaps on the butt sometimes “sink into the body.”
 

Similar threads

Back
Top Bottom