AutoSkeletonBuilder

Paid Plugins + Scripts AutoSkeletonBuilder

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Thank you for actually giving a voice description of how to use your plugin!

So many plugins seem great but it’s basically guesswork on what they actually do.
 
gobgob updated AutoSkeletonBuilder with a new update entry:

AutoSkeletonBuilder v2.21.1 — Hotfix Object list

FIXED​

The atom list now follows the scene dynamically

The "Parent atom" list was previously populated only once when opening the plugin. Since the typical workflow is to load the CUA first and add the character afterward, the atom you wanted to link or attach to often failed to appear.
  • Dynamic updates: The list now updates automatically alongside the scene.
  • Selection preservation: Your current selection is retained...

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I'm working on an update, make this plugin more usable ! when you save your scene you won't have to go in the settings of the plugin to reactivate anything and I also build soe basic preset ! I try to create looks too now but it's harder than I thought
 
gobgob updated AutoSkeletonBuilder with a new update entry:

AutoSkeletonbuilder 2.13.1

🚀 AutoSkeletonBuilder v2.13​

New Features​

Scene Persistence & Auto-Rebuild​

  • Saved with Scene: The Base link, pinned bones, and all attachments are now saved directly with the scene and restored on load.
  • Auto-Rebuild: The skeleton automatically rebuilds itself once the asset finishes loading, allowing scenes to be shared ready-to-use.
    (Setting: "Auto-build & restore on load", enabled by default)...

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gobgob updated AutoSkeletonBuilder with a new update entry:

AutoSkeletonBuilder: Show Bone Gizmos !

Version 2.14

New Feature: "Show Bone Gizmos"
Visualize generated skeletons directly in your scene with a live, see-through overlay drawn as segments between bones—eliminating clipping issues where markers get buried inside the mesh.

Key Highlights:

  • Color-Coded Anchors: Instantly inspect bone roles at a glance:
    • Red: Base bone
    • Green: Free bone
    • Yellow: Bone pinned to the Base
    • Cyan / Magenta / Orange: Unique colors...

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Hello everyone ! I've added a visualization of bones and this little thing opened a new vision to the plugin and a lot of optimization correction etc etc ! soon new update will be coming correcting improving features making this plugin way more stable

for the moment I'm working on an update to actually be able to modify and see how the base is placed the size of the bones the space between them etc etc !


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gobgob updated AutoSkeletonBuilder with a new update entry:

AutoSkeletonBuilder 2.16 BONES VIZUAL

v2.16

  • NEW: "Bone nearest body part" — Now the default Base placement. The Base anchors on the bone closest to the atom + body part selected in LINK, PIN & ATTACH, instead of the CUA's control point (which sits wherever the asset author left it). Select the character's head before building a hairdo and the Base lands where it belongs — and since that point also decides which end of each strand is its root, the strands hang the right way round too. Falls back to the...

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