• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
MultiCurveMapper

Plugins + Scripts MultiCurveMapper

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MultiCurveMapper
※ all demos have been deleted by the admin.
 
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Any changes I make to the gain value is not registered, despite pressing the "Apply" button. Is this a bug or me missing something?
(The plugin is attached to an Empty-Atom, btw.)
To end on a high note: great plugin even when only using values +-1!
 
Last edited:
Any changes I make to the gain value is not registered, despite pressing the "Apply" button. Is this a bug or me missing something?
(The plugin is attached to an Empty-Atom, btw.)
To end on a high note: great plugin even when only using values +-1!
Please upload a screenshot or a short video. ^^ The issue needs to be reproducible in order to be resolved.
 
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Please upload a screenshot or a short video. ^^ The issue needs to be reproducible in order to be resolved.
I could not reproduce the issue of the gain value not registering.
After restarting VaM, the gain value was applied properly and everything worked as intended.
Sorry for the stirrup.
Back to creating ballistic curves with this gem of a plugin...
 
I could not reproduce the issue of the gain value not registering.
After restarting VaM, the gain value was applied properly and everything worked as intended.
Sorry for the stirrup.
Back to creating ballistic curves with this gem of a plugin...
@BossG , after checking, it is indeed a bug.
When you click the filter button, change a value such as gain, press apply, and then—without clicking anywhere else—click the filter button again, the value is not saved.
Thank you for reporting this bug. (y)
Patched the bug done. I will release the next version including the bug fix. Much appreciated.
 
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Could there possibly be a function to do a negative tether on values? For instance: morph A = 0.1 then morph B is automatically = 0.9, if morph A changes to = 0.2, then morph B automatically changes to = 0.8 and so on.
I'd really love to do something like an expression engine and if a lot of morphs are added it becomes a headache to try and write a lengthy path for all.

Or/Also if we could get a primary timeline upon which drawn segments are placed/related to so that you could draw segments and then have the plugin choose random segments to play. Would also help with lightshows that are not tied to any particular track.
 
김영오님?
1. about negative tether on values
The calculation formula of the filter is very simple.
C#:
val += shift;
val *= gains;
The negative tether you mentioned can be implemented as follows: By setting shift = -1 and gain = -1,
C#:
(0.1 - 1) * -1 = 0.9
(0.2 - 1) * -1 = 0.8
2. As you said,,, so that you could draw segments and then have the plugin choose random segments to play ...
I don’t quite understand what you mean. Could you please explain it a bit more?
 
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김영오님?
1. about negative tether on values
The calculation formula of the filter is very simple.
C#:
val += shift;
val *= gains;
The negative tether you mentioned can be implemented as follows: By setting shift = -1 and gain = -1,
C#:
(0.1 - 1) * -1 = 0.9
(0.2 - 1) * -1 = 0.8
2. As you said,,, so that you could draw segments and then have the plugin choose random segments to play ...
I don’t quite understand what you mean. Could you please explain it a bit more?
1. Thanks! I'll try that when I have a chance.
2. Meaning you have a set of clips, say 10 of them, each a hand drawn path for 10 different morphs. You press play and the plugin randomly selects one of them, plays it, then randomly selects the next one out of the pool of 10, plays it and so on. Is that possible too and I haven't understood that yet or...?
 
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