• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
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Would you be able to separate the emitter tracking speed from the simulation speed adjustment? A lot of effects look better with a sim speed of 0.5 or lower, but when using a low sim speed, the emitter tracking also slows down, so if a person is moving somewhat rapidly, the emitter placement can be off by quite a bit. When I set the sim speed to 2.0 the tracking is much better, but of course the particles then also move much more rapidly, and even if I slow their velocity/gravity etc I can't get the same effect as you do with a much lower sim speed.
 
Would you be able to separate the emitter tracking speed from the simulation speed adjustment? A lot of effects look better with a sim speed of 0.5 or lower, but when using a low sim speed, the emitter tracking also slows down, so if a person is moving somewhat rapidly, the emitter placement can be off by quite a bit. When I set the sim speed to 2.0 the tracking is much better, but of course the particles then also move much more rapidly, and even if I slow their velocity/gravity etc I can't get the same effect as you do with a much lower sim speed.
The emitter should be always tracking the character skin precisely, at your current frame rate, it's not in any way affected by the sim speed.

The issue you see is caused most likely by the fact that the emitted particles do not inherit the emitter's velocity. Which becomes more obvious when you decrease the fluid sim speed. But adding just the velocity inheritance alone would most likely break the effect you are trying to achieve in different ways. I am not yet sure how to handle this "correctly", without significant changes to everything about the fluid particle sim, something I just don't have time for anymore.
 
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