• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Primary Specular

Clothing Primary Specular

Download [16.75 MB]

StudioMF

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StudioMF submitted a new resource:

Primary Specular - facial highlight

View attachment 568881
For characters with less prominent facial highlights, it serves as an indispensable asset.
它对面部高光不太明显的角色来说,属于救命稻草般的存在。

Two Methods of Use:
1 Wear it and do nothing.
2 Load your character's normal maps and specular maps into the Primary Specular (using Dazstudio G2F UV) for perfect results. Of course, your normal and specular maps must come from the same high-poly model.

两种使用方法:
1穿上它,Do nothing.
2把自己角色的法线贴图和高光贴图加载进Primary Specular(使用Dazstudio G2F...

Read more about this resource...
 
Interesting!
But it seems the demonstration video wasn't recorded properly.
 
Is it possible to expand this to other body parts such as torso, Limbs, and genitals in future updates?
 
Is it possible to expand this to other body parts such as torso, Limbs, and genitals in future updates?
I'm not entirely sure. I will need to test how the upper body looks visually. If the improvement is significant, I'll proceed with it.
 
Is it possible to create this Primary Specular and Photorealistic eye for male too?
It has so many potential. Simple to use, but powerful.
I believe this will be an essential clothing for the next generation of character creation. Thank you for your valuable resources.
 
Is it possible to create this Primary Specular and Photorealistic eye for male too?
It has so many potential. Simple to use, but powerful.
I believe this will be an essential clothing for the next generation of character creation. Thank you for your valuable resources.
Yeah, if I have time, I’ll try to add stuff that makes the characters look better in VAM.
 
For Laymans such as myself: i found i could just use Faceblend to easily put my models spec and normal into primary specular. Just bake your specs and norms using Faceblend then move the baked textures into the texture directory for primary specular.
 
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