• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Zorobom

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Its possible. Its already separate head and body morphs, you'd just have to change the feet.
When I changed to the normal human head, I found that the position of the collarbone seemed too high. Are there any adjustment sliders for this?
 
When I changed to the normal human head, I found that the position of the collarbone seemed too high. Are there any adjustment sliders for this?
Try the neck fix morphs by suparioamateur. its what I use to get heads in position when they move from a morph wrap.
 
Having the same issue here, loading into the scene your var comes with and the top it immediatly melts through the breasts, Re enabling the plugin or clothes sadly does nothing
 
Having the same issue here, loading into the scene your var comes with and the top it immediatly melts through the breasts, Re enabling the plugin or clothes sadly does nothing
I know the model just has some funky physics due to the nature of the morph, Ill go into the scene and see if there's anything I can do to alleviate it.
 
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