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VaM 1.x Male Crotch Deformation On Clothing Import

Threads regarding the original VaM 1.x

scoopedvam

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Is there something I'm missing with importing pants and underwear for male atoms? Everything I try ends up with a divot where the genitals would be. They're not simulated and disable anatomy is checked, and I've tried using the wrap to morphed vert option with different hip morphs but that doesn't seem to do anything. Altering the mesh also does nothing, no matter how big or small that area is there's that consistent divot. I'm not that experienced with messing around with custom clothing yet so any help would be appreciated!
 

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When you exported that clothing from DAZ, did your G2M figure have the G2M genitalia atached?
The figure I used to fit the clothing has the genitals attached, is there something else I have to actually do within DAZ before moving the clothing to VAM? All other clothing I've worked with so far just requires importing then saving as a .duf.
 
The figure I used to fit the clothing has the genitals attached, is there something else I have to actually do within DAZ before moving the clothing to VAM? All other clothing I've worked with so far just requires importing then saving as a .duf.I'm testing some i
I'm testing importing some DAZ clothing items myself, and I do it without the genitals atached to the G2M figure. Maybe you can try it like that... If that doesn't work, maybe you can test your VAM male figure colliders?
 
I'm testing importing some DAZ clothing items myself, and I do it without the genitals atached to the G2M figure. Maybe you can try it like that... If that doesn't work, maybe you can test your VAM male figure colliders?
Tried with and without genitals, and messing with the colliders and it's still the exact same. At this point I give up 😭
 
As per the
Tried with and without genitals, and messing with the colliders and it's still the exact same. At this point I give up 😭
As per the pics you posted, it looks like the clothing meshes you imported for each pant had a bulge, am I right? It seems that when imported into VAM, your mesh gets fit to the male atom body mesh (that regrettable Barbie/Ken crotch appearing when genitals are disabled in clothing parameters), and therefore, distorting the bulge area of your clothing, and creating that "divot". I tried some male leggins with a very huge bulge sculpted in DAZ, and when I imported it to VAM, to my surprise, the bulge was completely gone! There's this plugin by Stopper, called Clothing ReWrapper, that maybe you could use to rewrap your pants/shorts. Anyways, I think the best way to get a nice, functonal bulge in VAM is the combination of Realistic Foreskin & Erection plugin for the semi-flaccid genitals, and simulated clothing, though you gotta paint some gradient blue areas in the sim texture crotch area and fiddle the clothing physsics to get a bulge that will conceal the flaccid or semi-flaccid genitals.
 
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