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VL_13

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I discovered a major issue with VAM's character models today:
The chin of VAM's Daz G2 model droops slightly lower than the chin of the original Daz model.
 
仔细比对一下吧。仔细比对一下daz的genesis 2人物模型的下巴和vam中的genesis 2模型的下巴吧。

这非常非常复杂。

但是依然建议你在力所能及的情况下,帮忙解决这个错误。

此外,vam的g2模型的鼻子鼻尖部分也有问题。vam的人物模型鼻尖部分并不会和daz中的人物形状完全一致。

还有,vam中的人物模型的指尖不够真实,非常简陋。

总结:
下巴,下颚,鼻尖,指尖。
 
I discovered a major issue with VAM's character models today:
The chin of VAM's Daz G2 model droops slightly lower than the chin of the original Daz model.
This can be influenced by "physics " tongue and jaw (colliders)..
下巴,下颚,鼻尖,指尖。
I think it's all about the different smoothing methods.
(smoothing methods VAM = laplace),
DAZ smoothing = I do not know, ?...
 
This can be influenced by "physics " tongue and jaw (colliders)..

I think it's all about the different smoothing methods.
(smoothing methods VAM = laplace),
DAZ smoothing = I do not know, ?...
Then, we may also need to make a plug-in to turn off the collision body of the inner area of the mouth. :oops:
 
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