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Different poses and different place in scene with UIButton

emirsezer52

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Hello everyone, my problem is very short. I currently have a scene, and I don't use a timeline in my scene. For example, I want to set different sex positions on the bed and on the wall. I want to do this using a UIButton. Can you help me? In short, I want the sex positions to be in the desired position when I press the button, rather than being left and right. Thanks in advance to everyone who helps.
 
You could use pose presets for that.

Put your character(s) in the desired position(s) then create new pose preset with "Store Root Node in Pose" checked. Then on the UIButton you would add a trigger like below.

Receiver Atom: Person (your character's name)
Receiver: PosePresets
Receiver Target: LoadPresetWithPath (choose file of the preset(s) you made)
 
You could use pose presets for that.

Put your character(s) in the desired position(s) then create new pose preset with "Store Root Node in Pose" checked. Then on the UIButton you would add a trigger like below.

Receiver Atom: Person (your character's name)
Receiver: PosePresets
Receiver Target: LoadPresetWithPath (choose file of the preset(s) you made)
1752071228430.png

I did what you said and it worked, you're amazing but is there a way to make it faster? I'm thinking of adding more poses because
 
I did what you said and it worked, you're amazing but is there a way to make it faster? I'm thinking of adding more poses because

I'm not sure what you mean by making it faster. It should be instantaneous. 😅
 
If you use the BodyLanguage plugin, once you have the models posed, then save that in the Pose tab of BL, the rest is automatic, including the motion. The motions aren't as detailed as if you used timeline, but it's a lot simpler. Mixing BL and Timeline is definitely an advanced topic.
 
set position, save to pose preset, save trigger, bla bla

Oh, you mean make less work? You probably don't want to do it, but using Timeline would make things easier to manage at least.

You'd just add an instance of the Timeline plugin on each character and for each position create a new animation with "Create in other atoms" selected. Then on the Pose tab save the pose (Use current pose) for each character and make sure "Apply pose on transition" is selected.

With that setup you'll be able to quickly make the poses and with a trigger select an animation for all the atoms at once rather than loading presets for each.
 
If you use the BodyLanguage plugin, once you have the models posed, then save that in the Pose tab of BL, the rest is automatic, including the motion. The motions aren't as detailed as if you used timeline, but it's a lot simpler. Mixing BL and Timeline is definitely an advanced topic.
Yes, I did what you said 3 or 4 times, but after closing and reopening the game, sometimes the poses are reset. For example, a scene of 50 positions that I worked hard on was trashed because of this.
 
Oh, you mean make less work? You probably don't want to do it, but using Timeline would make things easier to manage at least.

You'd just add an instance of the Timeline plugin on each character and for each position create a new animation with "Create in other atoms" selected. Then on the Pose tab save the pose (Use current pose) for each character and make sure "Apply pose on transition" is selected.

With that setup you'll be able to quickly make the poses and with a trigger select an animation for all the atoms at once rather than loading presets for each.
I'm having trouble using the timeline, it's so hard haha
 
I'm having trouble using the timeline, it's so hard haha
eah, using timeline is less work... after you put in the work to learn how to use it!

This is Vam. Lot's of solutions, but none of them easy!
 
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