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Custom Shader - CUA Hair

Assets + Accessories Custom Shader - CUA Hair

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regguise

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regguise submitted a new resource:

Custom Shader - CUA Hair - Who needs PBR anyways?

This is a Unity shader designed for CUA Hair. (hair cards, mostly)
It is packaged into an assetbundle and to be used via this plugin:



Some before, after comparisons:

[ATTACH type="full"...

Read more about this resource...
 
How do you access to the rogue hair, so I can load your plugin ? I'm a total noob on this.
When I'm doing on the person, I have Cloth and skin but no CUA.
 
Ok found it. I think. But, how can I save and reload it without too many click. Does it work wirh Blazedust.CUAM CustomUnityAssetManager ?
I don't found my saved asset in the list.
 
Ok found it. I think. But, how can I save and reload it without too many click. Does it work wirh Blazedust.CUAM CustomUnityAssetManager ?
I don't found my saved asset in the list.
Yes like I mentioned in the post you would need to use CUAManager to save the preset.

Although for rogue hair you don't really have to load this shader as the hair already comes with this shader pre-applied. You can still load it to tweak the parameters if you desire.
 
Wonderful plugin! Works flawless with CUA hair, but how can I save and autoload plugin with hair that made as STOPPER CUA clothing?
Or could I save my values as preset?
thanks!
Untitled-1.jpg
 
Wonderful plugin! Works flawless with CUA hair, but how can I save and autoload plugin with hair that made as STOPPER CUA clothing?
Or could I save my values as preset?
thanks!
View attachment 490463
Hi, sorry for missing you reply.

Stopper's clothing plugin manager doesn't save CUA's plugin data. So you'll need to use CUAManager plugin for this.
 
regguise updated Custom Shader - CUA Hair with a new update entry:

Updates

Updates to sync this release to the version used in my Chunli look:
  • Tweaked the fake SSS code. Now at low SSS value the hair won't get darkened
  • Removed specular highlight from transparent passes to boost some performance
  • Added a variant: RegguiseUnityHairShader_MSAA - where MSAA will be applied using VaM's MSAA setting.
    • It can eat some FPS for close ups and higher res meshes. But will give...

Read the rest of this update entry...
 
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