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Recent content by zoidberg

  1. Z

    Guides How to bring your blender clothes in-game and save them as a .var file

    From my humble non-clothing creator view, here is one observation about the reset pose in VAM: When you do the "reset pose", the character does go into the default t-pose for a fraction of a second, but then the pose gets altered when the physics kick in on the character control nodes. So, to...
  2. Z

    Assets + Accessories MaleChastity2

    Search/filter for a custom morph called "MCH". It is included in the VAR. Other then that, I just used buildin morphs to pose the genitals.
  3. Z

    Assets + Accessories MaleChastity2

    zoidberg updated MaleChastity2 with a new update entry: added a cage-cap to the existing set Read the rest of this update entry...
  4. Z

    Assets + Accessories MaleChastity2 - added a cage-cap to the existing set

    (CUAs in sceenshot were colourized using the Blazedust colorscale plugin).
  5. Z

    Assets + Accessories MaleChastity2

    zoidberg submitted a new resource: MaleChastity2 - you can't go flatter then that Read more about this resource...
  6. MaleChastity2

    Assets + Accessories MaleChastity2 2
    Hub-Hosted VAR CC BY

    Here's a very flat male chastity device, it is split into 2 different geometries (ring and cap) to give you more ways to rotate/scale/move them freely, and to rotate the cap on its own to change the state from closed to open.
  7. Z

    Scenes X-Ray Glasses

    When you load different clothes (the change of character model does not matter), it will load the clothes at the default shader "Render Qeue" setting, which is 2400. But it needs to be 2424 for the trick to work, so you need to change it. To do so, select the character root, go to the clothing...
  8. Z

    Plugins + Scripts Blender templates to convert OBJs exported from VAM into OBJs that use UDIM

    Ah, yes the script is just for VAM exported OBJs, the G2 OBJs from DAZ are a bit messy (see this message and the following from Sally Whitemane https://hub.virtamate.com/threads/blender-templates-to-convert-objs-exported-from-vam-into-objs-that-use-udim.27583/post-137583)
  9. Z

    Plugins + Scripts Blender templates to convert OBJs exported from VAM into OBJs that use UDIM

    Just grabed a portable version of Blender 4.0.2 and tried it, it worked for me. Could not find any model that I exported from VAM to set up my script/macro ,did export all models available in the "skin-selection" of VAM back then, but no of the models is named Genesis2Female. Is it a custom skin...
  10. Z

    Plugins + Scripts Blender templates to convert OBJs exported from VAM into OBJs that use UDIM

    You need to put the textures into the same folder and name them all the same but with a diffrerent (pre-)suffix: filename.udim_tile_number.png. E.g. Base_female.1001.png, Base_female.1002.png, ... etc. , with the texture content fitting the UV layout, so the torso texure needs to be *.1001.png...
  11. Z

    Comment by 'zoidberg' in media 'Mixed Wrestling.png'

    Sorry, this was just a still image/pose scene, never animated. And it seems I either deleted it or never saved it in the first place (can't find it).
  12. Z

    Comment by 'zoidberg' in media 'Pokemom'

    Hi there. Here's a somewhat newer version of the scene. Enjoy ! https://mega.nz/folder/5oRCXQKJ#2vePEC6LwTAWLGWdimlzqQ
  13. Z

    Assets + Accessories Male Chastity device

    Did you also set the parent of the chastity CUA to the Person atom ?
  14. Z

    Plugins + Scripts [Experimental] CUA/XPS Controllers

    My non-coder/scripter take on this problem is: it is set to "none" after reload because the node it should be connected to has not been spawned yet at that time. Maybe reworking the plugin into a scene or session plugin could fix that problem (if those plugin types actually allways load first)...
  15. Z

    Plugins + Scripts [Experimental] CUA/XPS Controllers

    I tried some dog (the golden retriever from the ZRSX animals var), and with the default settings it explodes when loading the XPS and then the CUA controllers. But leaving the "add auto collider" and "convex colliders" off in the XPS loader and loading the CUAcontrollers on the XPS/armature...
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