• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

Recent content by yesferatu

  1. yesferatu

    Looks Palehead

    Nice! Tho... the fingernails look a bit sketch, the toe geometry is WTF, and @$$-crack texture/geometry is like "so last version."
  2. yesferatu

    Looks Shangshi

    Finally... art that looks more human than art :D
  3. yesferatu

    Plugins + Scripts SimpleStateMachine

    Is this a "state machine" in the Computer Science sense (a symbol graph) or a "procedure that remembers stuff" sense?
  4. yesferatu

    Plugins + Scripts VAMMoan

    When changing Appearances, some scenes with vammoan get "lockjaw" (morph Mouth Open Wide stops animating, making some models look peculiar) hazmhox error, artist error, user error, other plugin error? Toggling 'Enable auto-jaw animation' checkbox in vammoan fixes it, so I mention it here...
  5. yesferatu

    Scenes Cavern Entrance

    "Far, far below the deepest delving of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."
  6. yesferatu

    Plugins + Scripts DependencyViewer

    When using the "Check Current Scene" button, nothing happens unless line 719 is changed... foreach (string key in js.Keys) { - if (js[key].Value != string.Empty) + if (js[key] != null && js[key].Value != string.Empty) Not...
  7. yesferatu

    Question Looking for Look LadyG Hal Hadot

    if dynamics you seek... avoid anon...
  8. yesferatu

    Question VR Thumbstick Camera Motion Customization

    Is it possible to write a session plugin that alters the behavior of the VR camera in response to thumbstick movement, look direction, controller buttons, and context? I feel that comfortable VR free-fly camera motion is still a problem to be solved and i would like to experiment... with code...
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