• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by Wowzerz

  1. W

    Question Editing morphs by dragging UI handles

    Not sure if there is a good way to link anchor atoms to non-standard targets besides manual anchors. For adjusting the handle position, I think one of the only ways would be with an animation pattern. I got this to work using JayJayVon's VUML and ActionGrouper plugins. First, you use your...
  2. W

    Question Lip sync not working with Voxta

    I recently got the Voxta plugin, and everything was fine until recently. For some reason, my character's lip sync won't work with it anymore. I don't have an issue connecting with the Voxta server and generating speech, but it doesn't move my character's lips. Lip sync seems to work in general...
  3. W

    Question Futa keeps spawning incorrectly

    Hi all, I've had a long-time issue with a specific futa model I downloaded off the hub. Ever since I saved her appearance and general presets and put her into scenes, I've had issues with her loading differently. She looks fine when I save her and the scene, but when I leave and open the scene...
  4. W

    Question Smooth Separate Atom Movement

    That does help the bar follow the hands smoothly, but I'm stuck on how to get the bar parented to both hands at once. I tried messing around with an empty atom, connecting the hand controls and what-not, but is there a way to parent link both hands somehow?
  5. W

    Question Smooth Separate Atom Movement

    Hi all, So, I have a scene I'm messing around with where the character lifts a separate CUA (a barbell) to do bicep curls, and a timeline animation to do so. However, I am finding it difficult to match up the movement so it looks fluid and natural. Currently, I have the CUA set to no-collision...
  6. W

    Question How to prevent collision in Person atom from showing up?

    Hi, so I have a scene where the male has no collision, and I would like to keep it that way. This is his controls and physics tab: This works fine, but when I reload the scene at a later time, it looks like he does have collision. The weird thing about it is that it looks like it's just his...
  7. W

    Solved Saving position/rotation settings

    I found out it was most likely a collision trigger I had forgotten to remove from the scene, thank you!
  8. W

    Solved Saving position/rotation settings

    I am having an issue with my character always loading incorrectly whenever I reopen a save file. For animation purposes, I have her head, neck, chest, and hip atom set to 'On' positioning but for some reason every time I reopen the save, she is set with head, chest, and hip atoms to 'Comply' and...
  9. W

    Question Window Camera Spatial Audio

    Is there a way to make the window camera atom take in audio spatially? What I mean is: I have a scene with a campfire that has audio bound to it through an audio source. When I look and move around the scene with my character, the fire gets louder or quieter and you can hear the direction it's...
  10. W

    Question Sharing Video

    I have been playing around with Virt-a-mate for a couple of months now and was wondering how the licensing of other people's work affects video streaming. Is it possible to upload video content (non-monetized) of custom user-created VAM content and what are the limitations affecting this? For...
Back
Top Bottom