thank you for the feedback, yes i noticed this behavior too. it's kinda random, seems to happen only if the destroy is called in specific moments. will look into this further asap
- Fixes incorrect distance calculation for radial wind falloff on rigidbodies
- Rearranges UI checkboxes on the left side of the menu, each checkbox is placed closer to the related sliders
- Includes further optimizations to calculate forces on rigidbodies
Implements Further performance improvements and memory usage improvements
Fixes bugs preventing proper handling of rigidbodies when an atom is removed or added
Adds wind oscillation function:
if enabled currentWindMagnitude oscillates between a random value in the range...