Playing around with Substance Painter v12's wrap to geo feature!! It condenses all my wrapping workflow (which is the most essential part in making good tattoos) into a single click.
Game Changer!!!
This one is dedicated to - you guessed it - @pogdaddy !!
And what other way to show my...
Run ReShade_Setup_6.8.0_Addon.exe again. Select VaM.exe dir -> Select dx 10/11/12 -> select uninstall on the third selection and run the binary.
By the way it didnt work for me on 4080!
For update 0.8.0-RC1
Package name - VaMLeanCore-0.8.0-RC1.zip
If you are still seeing the 0.7.0 zip then please hold off from downloading.
The review process might not have completed yet by the admins in the background...
VaM LeanCore 0.8.0-RC1 - What Changed Since 0.7.0
Version 0.7.0 concentrated on large-library startup and morph demand loading. Version 0.8.0 extends LeanCore into runtime skinning and scene construction, with particular attention paid to repeated work inside plugin-heavy scenes.
The main...
You can bump of the core 8 or more to make the caching through lean core faster. Send me the bepinex log to see whats going on if you can so i can optimise it further.
Yes, thats the whole idea. Offloading becomes obsolete. Cache build is offloaded to leancore to run on multiple cores and morphs are only loaded when actively needed. You can try disabling var offloading from browserassist and check the results and share them. That would be a gret test.
Could you test this -
- disable leancore.
- clear in game cache.
- reboot the system.
- check the cold boot startup time.
then enable leancore, clear in game cache, reboot the system and then check the startup time.
Thanks for testing this mate. Really appreciated.
But holy fuck 10k var!! Damn...
Hello People!!
I need some testers who can test out vam lean core, so we can get different test results on different hardware and var collections. This will help me in the development cycle of the next release where i want to target fps and performance increase.
Thanks in advance and here is the...