• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by VL_13

  1. VL_13

    Plugins + Scripts Rig_Manager

    Hmm... I don't think so... I haven't come across any like that. It all seems pretty intuitive to me. 😅 I plan to release templates for my plugin, but I’m running into a snag: I don’t know how to make the plugin detect and read in .VAR :confused: If I can’t figure this out, I’ll have to release...
  2. VL_13

    Plugins + Scripts Rig_Manager

    https://www.youtube.com/@ORGASMOOD :p
  3. VL_13

    Plugins + Scripts Rig_Manager

    VL_13 submitted a new resource: Rig_Manager - Rig_Manager Read more about this resource...
  4. Rig_Manager

    Plugins + Scripts Rig_Manager 1
    Hub-Hosted VAR CC BY-NC

    Rig Manager control for character physics and linking The ultimate tool for managing character rigs, constraints, and joint physics. Whether you are setting up complex scenes, optimizing performance, or in VR, this plugin simplifies everything into a single, intuitive dashboard. Explore the...
  5. VL_13

    Plugins + Scripts Morph_Manager

    VL_13 updated Morph_Manager with a new update entry: PluginData & fiter_tag Read the rest of this update entry...
  6. VL_13

    Plugins + Scripts Morph_Manager - PluginData & fiter_tag

    The path to PluginData has been corrected > ./Saves/PluginData/VL_13/MorphTagTemplates/. The fiter_tag.txt file is created automatically. (To change your template set, edit it.)
  7. VL_13

    Plugins + Scripts Morph_Manager

    Yeah, you're right—thanks for letting me know! I'll fix it right away.
  8. VL_13

    Plugins + Scripts Morph_Manager

    VL_13 updated Morph_Manager with a new update entry: Now one version Read the rest of this update entry...
  9. VL_13

    Plugins + Scripts Morph_Manager - Now one version

    Update v4 Now one version works on both desktop and VR (Session & Scene Plugin). All characters in the scene can now be selected in the top menu. Hotkeys have been added, as well as the ability to call plugin functions via triggers. A "reset" button has been added directly to the slider for...
  10. VL_13

    Morphs JCM_Hip_bend

    All JCM morphs are tagged with "pose"; they are not saved in appearance presets, - This was done on purpose
  11. VL_13

    Plugins + Scripts CustomTabUI

    OK, I figured that out and it works, but - what if you update your var... I mean, right now I have the following saved in MuscleManager.cslist: 14mhz.Plugin-CustomTabUI.9. *So, after update your package to version 10, my plugins will stop working, and I’ll have to update them. I tried...
  12. VL_13

    Plugins + Scripts Morph_Manager

    VL_13 updated Morph_Manager with a new update entry: VR mode Read the rest of this update entry...
  13. VL_13

    Plugins + Scripts Morph_Manager - VR mode

    The major update is the addition of VR mode! It has its own launch file: MorphTagTemplatesVR.cslist Changelog / Updates: 3D Window Resizing: functioning like a standard OS window. "Reset Mode" Toggle: Added a dedicated red "Reset Mode" checkbox. When active, clicking (Desktop) or (VR...
  14. VL_13

    Plugins + Scripts Morph_Manager

    By the way, here’s an idea: I want to create my own favorites system. At the very least, I’ll need several “Favorites” groups: expressions, “pose” morphs, fingers, sculpting morphs, and much more.
  15. VL_13

    Plugins + Scripts Morph_Manager

    I've been thinking about this—it would be helpful to have some information about the morphs, but that takes up space (morph names can be long), and they don't always fit on the slider as it is; if I add info icons there, the sliders will end up being too small.:confused:
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