• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

Recent content by VirtaCreate

  1. V

    Height Maps do you even lift bro?

    @thicbear i did not know that thanks man!
  2. V

    Height Maps do you even lift bro?

    @meshedvr this is exactly the answer I was looking for thanks man this hrdp is going to be amazing all the more reason to look forward to 2.0
  3. V

    Height Maps do you even lift bro?

    Mac im a 3d modeler i will have to leave that to a coder i'm only just learning how to make a simple game of snake in C# :D that said its an interesting concept but i feel like if it was wanted why not integrate it and expose those settings (if the current shader allows for them)
  4. V

    Height Maps do you even lift bro?

    So when i was using my trial version of substance painter i noticed that height maps would make certain items significantly better adding depth and detail to certain parts of textures, as far as i know there is no way to use height maps in the current version of vam's clothing importer, i could...
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