• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by valerok999

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    VaM 1.x Problem with pixel textures

    How can I determine which texture has a problem if everything is fine when I split it into multiple assetbundles?
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    VaM 1.x Problem with pixel textures

    Hello everyone, can you tell me how to solve the problem with pixelated textures (the wall of the first floor, and there are many such objects in this scene)? However, if I split the house into multiple assetbundles, all the textures load correctly. Could this be related to the size of the...
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    Solved add sound to standard sounds (embedded)

    Is it possible to add sound to standard sounds (embedded)? If so, how do I do this? p.s. I know about adding sounds via url
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    Strange behavior of PC explorer and VAM

    I don't think it's the VAM thing. It's probably Windows Explorer. For example, a windows service crashed, as a result of which the explorer was blunted and the rest of the processes accelerated. I also found a video on the Internet with a similar problem, I attach screenshots for more...
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    Strange behavior of PC explorer and VAM

    Good afternoon, everyone, I'm looking for an answer to my question. At a random moment, while I was playing in Vam (animations, adding audio, etc.) in the computer Explorer folder (not VAM), I saw that the files (.mp3) disappear one by one when opening the folder, and after everything...
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    Question Faded CUA

    You are brilliant, thank you very much! "This is found in Edit->Project Settings->Player. Then click Other Settings tab. Set Color Space->Linear (default is Gamma)." - It helped
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    Question Faded CUA

    Hello everyone, I need help, for example, I took an existing cua on the hub and unloaded the same cua from unity via assetbundlebrowser. The difference on the face, uploaded from unity cua looks paler. I can't figure out what the problem is. p.s. The lightning is the same. Thanks
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