Does anyone else know why I'm not able to see the controllers? It's a VAM setting I'm pretty sure, I never had this issue until I installed vam on a new machine.
I’m looking for a plugin for lights that will only affect the target I want to apply it to. I know I can adjust the IBM filter but that doesn’t solve the problem.
Yeah, I went and checked your scene to see how you had it set up so I could do the same thing. I’m really shocked too, I was certain having more than one duplicate subscene would just break everything. I haven’t messed with the weight settings yet, but I’ll have to start screwing with that now...
Just messing around more and think I found where I was going wrong. I was renaming the ik atoms to make it easier to identify. It was breaking them. Now it works!
I’m confused by this. It seems like if I’m using creator’s assets that use this plugin they will function but if I try to add them to a CUA myself they just unlink when I save/reload.
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This is really good advice. Thankyou. I’ve also read on here before that you can have multiple vam installs. If that’s the case, could you potentially have a special version of vam for a specific scene you want to create/use, with the just the plugins and asset VARs that you’d need to run it...
Looking into it more I’ve noticed there’s an atom named CameraIgnoreColliders. Can you explain how this works? I think it may be what’s causing my scene to slow down. I see the target_dance atom is parent linked to it, but I’m not sure what I’m missing.
Hey this is truly awesome. Thanks. I tried setting up my scene with your plugins just like in this demo and it works! The only thing is that framerate drops insanely on it scene once I activate the 3rd person cam with the plugin. Your demo runs great but the scene I'm screwing with doesn't. I am...
That's the best way. Anyone struggling with it, just check the dance mode box and play with the sliders. It's not hard to make a decent walk animation and the more you tune it the better it gets.