Hey there!
Been wanting something like that for a long time for VAM1.
I had some issues, i'm on the most recent version of VAM, when adding this plugin and streaming to OBS (setting the stream URL to a Media Source) i get really slow output, very delayed. It seems the plugin is streaming...
In this case the simulation is purely procedural. The settings will be stored on the .VAJ file, which you can find under the 'Physics' tab in-game. It will not simulate the part of the clothing that is attached to the person, but will simulate everything else applying an uniform setting. The...
Can't share the plugins right now, sorry
You will not get the same simulation effect from VAM in Blender or anywhere else. You can only have the SIM textures and convert to weights on Blender (search for how to convert images into weights). There's no "hidden simulation textures" in the VAB. it...
Sim textures are not stored on the VAB. They will be referenced on the .VAJ or .VAM file , in the storables[] section.the ID for simulation settings will be "<author>:<assetname>Sim" and inside each material you will find the "simTexture" key which will reference the texture. I made a blender...
Hello there!
Since i started on VAM a little more than a year ago my main goal was to make and extract animations, i did learned a few things. If you want to export something the BVH recorder is your best option, because of how person animations work inside VAM due to it's rigidbody physics...
This is an annoying limitation i tried to overcome as well, but there isn't much to do because the content you see in the browser are scenes. The issue is that many creators saves templates for stuff (characters, clothing demo/showcase, environments, plugin demo, etc) as scenes, cluttering...
This plugin helps easily set all control's spring and damper values as Geraldo said, but without the need to go one by one. https://hub.virtamate.com/resources/jointphysicshelper.39061/
Helps make the character more 'stiff'. You can increase max velocity as well, if your parent object moves fast.
Make sure there's a .dll file in the same folder as the .assetbundle file with the same name.
This .dll is responsible for the EZBones runtime dependency, that makes the CUA physics work in this case, and It seems like the .dll isn't loading for this particular asset. When you go to the other...
The plugin page explains everything in detail (there is a step-by-step visual guide with images as well), there's also a 'discussion' tab with comments and observations from other players.
Hello!
First, download and install this community performance patch https://hub.virtamate.com/resources/cpu-performance-patch-up-to-30-faster-physics-up-to-60-more-fps.43427/
VAM's engine is a little old and not really optimized for multi threading. I suspect that is your bottleneck.The CPU...