• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by StudioMF

  1. StudioMF

    Plugins + Scripts GlassSurface

    StudioMF submitted a new resource: GlassSurface - Glass Shader Read more about this resource...
  2. GlassSurface

    Plugins + Scripts GlassSurface 2026-04-23
    Hub-Hosted VAR CC BY

    It is a complete glass solution package that includes CUA asset templates, shaders, and plugins. What is it specifically used for? Built-in glass block prefab CUA assets, combined with the GlassSurface plugin, make it easier for scene creators to achieve more ideal glass curtain walls. Provides...
  3. StudioMF

    Plugins + Scripts ShadowCastDisabler

    StudioMF submitted a new resource: ShadowCastDisabler - Cua Automatic Shadow Disabler Read more about this resource...
  4. ShadowCastDisabler

    Plugins + Scripts ShadowCastDisabler 2026-04-23
    Hub-Hosted VAR CC BY

    I am aware that several multifunctional plugins may include this commonly used feature, but I developed it to free myself from repetitive work for such a simple functional need in the future, and I have minimized the risk of plugin conflicts as much as possible. Working Principle: The plugin...
  5. StudioMF

    Plugins + Scripts CUA Hammer

    StudioMF submitted a new resource: CUA_Hammer - Minimalist CUA Scale XYZ adjustment and an improved scene state preservation mechanism. Read more about this resource...
  6. CUA Hammer

    Plugins + Scripts CUA Hammer 2026-04-22
    Hub-Hosted VAR CC BY

    "CUA Memory Hammer" extracted from the Scale module in the ColorScale code architecture. The plugin provides the following features: 1 Minimalist CUA Scale XYZ adjustment and an improved scene state preservation mechanism. 2 Atom Scale Clipboard for Scale value transfer and reset...
  7. StudioMF

    Plugins + Scripts AtomTransform CP

    StudioMF submitted a new resource: StudioMF.AtomTransform CP.1 - Atom Position/Rotation Copy/Paste Read more about this resource...
  8. AtomTransform CP

    Plugins + Scripts AtomTransform CP 2026-04-21
    Hub-Hosted VAR CC BY

    Atom Position/Rotation Clipboard provides the functionality for transferring and zeroing out coordinate and rotation values. (Theoretically compatible with all Atom types, including CUA, Person, Light, and Empty atoms. This function, as an instant operation, should not be integrated into any...
  9. StudioMF

    Clothing Fake refraction shell

    StudioMF submitted a new resource: Fake refraction shell - eyes Read more about this resource...
  10. Fake refraction shell

    Clothing Fake refraction shell 2026-02-28
    Hub-Hosted VAR CC BY

    To be precise, the "Fake Refraction Shell" is essentially a false specular reflection. Its function is to replace the outermost shell of the female eye model in VAM. If I'm not mistaken, that outermost shell is likely meant to provide refraction and corneal convex reflection for the eyes during...
  11. StudioMF

    Clothing Primary Specular

    Yeah, if I have time, I’ll try to add stuff that makes the characters look better in VAM.
  12. StudioMF

    Clothing Primary Specular

    I'm not entirely sure. I will need to test how the upper body looks visually. If the improvement is significant, I'll proceed with it.
  13. StudioMF

    Clothing Primary Specular

    I noticed that, but I just wanted to show the before-and-after difference in use.
  14. StudioMF

    Clothing Primary Specular

    StudioMF submitted a new resource: Primary Specular - facial highlight Read more about this resource...
  15. Primary Specular

    Clothing Primary Specular 2026-02-23
    Hub-Hosted VAR CC BY

    For characters with less prominent facial highlights, it serves as an indispensable asset. 它对面部高光不太明显的角色来说,属于救命稻草般的存在。 Two Methods of Use: 1 Wear it and do nothing. 2 Load your character's normal maps and specular maps into the Primary Specular (using Dazstudio G2F UV) for perfect results. Of...
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