Still alive. Still occasionally around. Likely won't be doing much with VAM for a while, but I still love this community and you all individually. Everything I've uploaded is CC-BY, so feel free to modify and re-publish. Ping me on discord and I'll give you a hand.
She's a mix of a couple of different looks. I think the original base was MalMorality's Tsumina
https://hub.virtamate.com/resources/tsumina.10319/
The blonde girl in the CUA Clothing video is from the VAM's default scene.
An initial attempt at importing SEGI global illumination into VAM. All credits go to SonicEther.
https://github.com/sonicether/SEGI
This project hasn't been updated in ages, so I doubt I'll get it to perform better than it currently does. The upside is that it runs on VAM's ancient version of...
Attach to vertex and CUA Clothing both use the same underlying mechanics. The expensive part is loading the body/hair mesh from the GPU, but that's still pretty fast. I'm also hoping that Unity is smart enough to cache data that's already been loaded from in the same frame.
I'd say give it a...
You can try CUAClothing. It lets clothing items spawn a CUA that can be attached to a body/hair vertex.
https://hub.virtamate.com/resources/cua-clothing.45639/
The rewrapper is meant to do things like this. The issue for things like hair might be that even small distortions in the base mesh will be amplified over the distance.
There's a number of reasons you might be seeing distortions. One is that you're morphing the head after wrapping. Wrapping to...
Stopper updated [Experimental] Hair Grab Sphere with a new update entry:
Triggerable Release. Physics Adjustments
Read the rest of this update entry...
Added triggerable release action
More adjustments to physics
Hard to get these right. If they're not working well for you let me know.
I tried using a 'chain' of regular unity joints instead of doing my own physics. Unfortunately, these tend to explode when pulled with sufficient force...