Recent content by Stopper

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    Plugins + Scripts [Experimental] AlternativeHairPhysics

    Stopper updated [Experimental] AlternativeHairPhysics with a new update entry: Various fixes and optimizations Read the rest of this update entry...
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    Plugins + Scripts [Experimental] AlternativeHairPhysics - Various fixes and optimizations

    An assortment of small performance changes. I get maybe 20-25% more FPS on a complex hair, but mileage will vary. Some fixes with mirrored surfaces and additional cameras - one step closer to working VR Reworked Phong Tangent - shading should be a bit smoother now
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    Plugins + Scripts [Experimental] AlternativeHairPhysics

    Stopper updated [Experimental] AlternativeHairPhysics with a new update entry: Fixing Self-Shadow Jitter Read the rest of this update entry...
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    Plugins + Scripts [Experimental] AlternativeHairPhysics - Fixing Self-Shadow Jitter

    Small update. The jitter added to soften self-shadows was interfering with the hair texture. It's default off and tunable now.
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    Plugins + Scripts [Experimental] AlternativeHairPhysics

    Stopper updated [Experimental] AlternativeHairPhysics with a new update entry: Volumetric Self-Shadowing Read the rest of this update entry...
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    Plugins + Scripts [Experimental] AlternativeHairPhysics - Volumetric Self-Shadowing

    Added voxel-based volumentric self-shadowing. It eats into perf, but usually worth it. A moderate performance boost from better parallelization of some geometry calculations Fixes for multiple hairs (Still need a separate instance of the plugin per - sorry)
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    Plugins + Scripts [Experimental] AlternativeHairPhysics

    Stopper updated [Experimental] AlternativeHairPhysics with a new update entry: Geometry changes - Various fixes Read the rest of this update entry...
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    Plugins + Scripts [Experimental] AlternativeHairPhysics - Geometry changes - Various fixes

    I've revamped how spread and alignment works. The various spread sliders were removed. There are now four primary controls: Root and tip radius - the spread at the root/tip Root and tip skin alignment - how much the root/tip follows the skin Before, sub-hairs were always rendered radially...
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    Plugins + Scripts [Experimental] AlternativeHairPhysics

    Stopper updated [Experimental] AlternativeHairPhysics with a new update entry: Better perf - a few fixes Read the rest of this update entry...
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    Plugins + Scripts [Experimental] AlternativeHairPhysics - Better perf - a few fixes

    I tore out the Impostor render mode. It's Compute-only now as that seems to be the better long-term bet Tweaks to the k-buffer that should result in significantly better performance at K=4 (default) Immediately ate into the perf improvement with some occlusion fixes, but should still be a net...
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    Plugins + Scripts [Experimental] AlternativeHairPhysics

    No, it's not you. This uses some uncommon rendering techniques so making VR work will take some effort. I do have a headset to test with and it's on the list, though.
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    Plugins + Scripts [Experimental] AlternativeHairPhysics

    The Compute mode bypasses Unity's regular rendering pipeline, so there's bound to be some issues. What GPU are you running? Can you also try version 2 to see if that helps? I reshuffled some things in v3 to free up buffers for better AA.
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    Plugins + Scripts [Experimental] AlternativeHairPhysics

    Stopper updated [Experimental] AlternativeHairPhysics with a new update entry: Improved AA Read the rest of this update entry...
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    Plugins + Scripts [Experimental] AlternativeHairPhysics - Improved AA

    I managed to increase the size of the k-buffer - allowing for better anti-aliasing. I also added an Analytic Coverage toggle, which makes the AA cheaper. The end result is better-looking hair for more or less the same performance Before After
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    Plugins + Scripts [Experimental] AlternativeHairPhysics

    Stopper updated [Experimental] AlternativeHairPhysics with a new update entry: New Render Model Read the rest of this update entry...
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