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Spirison's latest activity

  • Spirison
    Spirison replied to the thread Plugins + Scripts ReCloth.
    Hi Regguise, when I enable the recloth option, the waist band just moves above the head and disable it the clothing back to normal. And...
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  • Spirison
    Spirison reacted to Skynet's update for resource Plugins + Scripts Stopper's Cua Clothing Alt with
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    -- New Features & Improvements: - Added over 10+ new shader parameters to be recognized by the plugin, from unity's standard shaders and...
  • Spirison
    Spirison replied to the thread Plugins + Scripts ReCloth.
    Hi Regguise, during the Export morphnodes step, the G2 model driver mesh must be weight painted with vertexs groups generated by the...
  • Spirison
    Spirison reacted to regguise's post in the thread Plugins + Scripts ReCloth with
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    Actually I originally had a parallel path where ReCloth use VaM's stock skinning. But I removed it half way through development to...
  • Spirison
    Spirison reacted to regguise's post in the thread Plugins + Scripts Clothing Editor with
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    It is a known bug I have already fixed. I am accumulating some other changes for an update. Will post in a few days.
  • Spirison
    It‘s bit wierd,in vam 1.22.13, when I use some clothing I downloaded from hub,like the green top in the look of Laura from SFV made by...
  • Spirison
    Spirison replied to the thread Plugins + Scripts ReCloth.
    Hi Regguise, for single layer clothing, would you consider to just make the 'sim enabled' to work independently to replace vam default...
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  • Spirison
    Used same clothing item but vam version makes the difference, but even in 1.22.13, It seems I have to force reload the clothing first...
  • Spirison
    I think I solved the above issue by switching vam version from 1.22.07 to 1.22.13, but another issue occured when I want to re-generate...
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  • Spirison
    Hi Regguise, after I created clothing, I want to switch to base mesh view for the clothing, but a prop saids 'Base vertices buffer not...
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  • Spirison
    Spirison reacted to Skynet's update for resource Plugins + Scripts Orifice Dynamics with
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    -- Fixes & Improvements: - Adjusted plugin triggers & collider components initialization & handling workflow to stop @JayJayWon VUML...
  • Spirison
    Spirison reacted to regguise's post in the thread Plugins + Scripts ReCloth with
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    Thanks! Not yet it doesn't, but it will come at a later time
  • Spirison
    Spirison reacted to regguise's post in the thread Plugins + Scripts ReCloth with
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    Agreed. I have always used DAZ because it fits better with my work flow, but I have had people told me Blender transfer produce pretty...
  • Spirison
    Spirison reacted to regguise's update for resource Plugins + Scripts ReCloth with
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    Fixed an issue where when "Sim Enabled" is unchecked, and "Use Guide Mesh" is checked, the clothing mesh would be stuck in place Fixed...
  • Spirison
    Spirison replied to the thread Plugins + Scripts ReCloth.
    I highly recommend trying to use blender to do all the weight transfer job to save the back&forth porting hassle,just need to first rig...
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