This looks great but sadly causes some issues in VR, the refraction behaves weird and even if you turn it off there are some strange artifacts in the eye when looking at the water.
Hi, your assets have an incorrect folder structure for VAM to find them in the UI. You have them in the root of the .var but VAM expects them to be in the \Custom\Assets\ path and will not display them if they are outside of this.
To fix move your .assetbundle to a folder within \Custom\Assets\...
Your Unity is not correctly set for making VAM assets so they don't work in VR. It's a simple setting change, I've made a little guide here https://hub.virtamate.com/resources/make-customunityassets-that-work-in-vr.64791/
I've made a quick guide to set up Unity correctly for VAM so your assets work in VR, it's just a single setting you need to change. https://hub.virtamate.com/resources/make-customunityassets-that-work-in-vr.64791/
Labyrinth scene - Scene re-upload
It's been brought to my attention that this scene is no longer available from the original Reddit post so here it is:
https://mega.nz/file/ZWJBDQxZ#5K0KtKUZNXAuzpJCwft36-9HqfnWfezbzeCCWqyveNU
How to Run
This is a very old scene so running it is a little...
Hi, your asset doesn't work in VR because your Unity settings are not correct. I've made a quick guide for how to fix it here: https://hub.virtamate.com/resources/make-customunityassets-that-work-in-vr.64791/
Your assets don't work in VR because your Unity is not correctly set for creating assets in VAM. It's quite simple but I've made a little guide to help set Unity correctly here: https://hub.virtamate.com/resources/make-customunityassets-that-work-in-vr.64791/
This generalises my Rotate_to_Camera plugin so that the atom can point to any other atom instead of just the camera, with separate locks and offset sliders for each axis and optional smoothing.
In collaboration with @atani and based on the original plugin Atom_look_at_camera.cs script by...