• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by SlimerJSpud

  1. SlimerJSpud

    Plugins + Scripts MorphSculptor

    If you have a scene where one character uses one of these morphs, and you use an appearance preset to replace that character, the special morph will get 0'd out, because an appearance preset uses its own morphs. These are shaping morphs, not pose morphs. Is that what you did?
  2. SlimerJSpud

    Plugins + Scripts MorphSculptor

    You have to save the morph, then dial it up to 1. If you do that, then save an appearance preset, the morph will persist.
  3. SlimerJSpud

    Plugins + Scripts MorphSculptor

    That's what I saw. It probably also helps to favorite the morphs you create with this.
  4. SlimerJSpud

    Plugins + Scripts MorphSculptor

    Saving worked fine for me. I think the only improvement would be for it to have a save confirmation dialog when you overwrite, or simply refuse to write to the default name.
  5. SlimerJSpud

    Plugins + Scripts MorphSculptor

    Great tool! The only suggestion I would make is to reduce the minimum values for things like strength. It's not often you really want to make a dent or lump the size of a character's head. I want to use this to make small, subtle changes to things like breast shape that normal morphs can't do. I...
  6. Green dancer collage

    Green dancer collage

    A collage of the green dancer. Adding to media to replace screenshot in resource.
  7. SlimerJSpud

    VaM 1.x Stay in Plugin-UI or Jump back to Plugin-UI

    If you look at the Abracadabra scene or any other scene by Awakening, there's a menu that pops into view when you look right at it. That might be another option.
  8. SlimerJSpud

    VaM 1.x Second character not animating [Solved]

    Don't make every control node On, only the important ones, like I listed above. Everything else can be off, but it depends on the scene. Some animators move the pelvis, not the hip. It varies. If scenes are not working for you as published, you have some other problem. Try doing a core repair...
  9. SlimerJSpud

    VaM 1.x Second character not animating [Solved]

    The major control nodes like hands, head, hips and feet have to be in the On or Comply state to be animated. The Off state, or the others will prevent the node from moving.
  10. SlimerJSpud

    VaM 1.x Plugin for loading whole evironments

    Thanks, @atani I found subscenes a convenient way to keep things together, like the pieces of the BDSM rig from ZRSX I used in some scenes. Subscenes have some issues with things like UI buttons not working across the subscene boundary. Loading environments mid-scene is also risky. Having...
  11. SlimerJSpud

    Solved Multiple link an asset to the same Person atom?

    Try linking the hand controller to the head instead.
  12. SlimerJSpud

    VaM 1.x Plugin for loading whole evironments

    You could put everything you want to load in a subscene and just load that. It's one of the native features of Vam, no plugin needed.
  13. SlimerJSpud

    VaM 1.x Stay in Plugin-UI or Jump back to Plugin-UI

    I know something like this has been done, where if you're in edit mode, a UI pops up. I can't remember where this was used.
  14. SlimerJSpud

    VaM 1.x How to make someone lie naturally relaxed on a bed or the floor?

    Most poses and animations have the head, chest, hands, hip, and feet on, with all other nodes off. Overconstraining the other nodes results in stiff people, IMO. Take a pose preset, or make one you like, and save that with the root node saved, and with the above control nodes on. Once the figure...
  15. SlimerJSpud

    VaM 1.x Import assets through the clothing creator II - Electric Boogaloo

    I'm not familiar with that flow, sorry.
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