• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by Seiryuu

  1. S

    Plugins + Scripts Xtoys Connect 2

    Strange. Did you try to change refresh rate or other settings? It works instantly for me. Or maybe I can't feel the delay because your toy is handled differently from my estim. Or having xtoys app as intermediary affects latency. Did you try controlling your toy from xtoys interface? For now I...
  2. S

    Plugins + Scripts Xtoys Connect 2

    1. In timeline you just add slider from this plugin as a target and place points corresponding with the animation you need to connect. 2. And for step animations there are transition action triggers. They are harder to setup but it works. I wish there was a simple depth trigger...
  3. S

    Plugins + Scripts Xtoys Connect 2

    Xtoys is an app that is used to control toys. It's pretty simple, but you'll need to install chrome extension and XToys Windows Utilities to connect to VAM. xtoys.app Short guide for basics: Click here and check if your toy is supported. add it to session. (for this guide I added launch and...
  4. S

    Plugins + Scripts Xtoys Connect 2

    What do you mean? You can send triggers and floats (sliders) to xtoys script that interprets this messages to control your toys (you'll need need to set this up yourself, cause there are infinite number of toys combinations you could use, but It's really simple). Also you can generate some...
  5. S

    Plugins + Scripts Xtoys Connect 2

    Seiryuu updated Xtoys Connect 2 with a new update entry: Reconnect fix Read the rest of this update entry...
  6. S

    Plugins + Scripts Xtoys Connect 2 - Reconnect fix

    Small update. Fixed spikes caused by auto-reconnect (hopefully) Switched trigger name and trigger button.
  7. S

    Plugins + Scripts Xtoys Connect 2

    Seiryuu submitted a new resource: Xtoys Connect 2 - Connect your toys via Xtoys. No external app this time. Read more about this resource...
  8. Xtoys Connect 2

    Plugins + Scripts Xtoys Connect 2 2
    Hub-Hosted VAR CC BY-SA

    This plugin allows you send and receive data from Xtoys script via local websocket. For example you can control your toys from inside the scene or trigger something in the scene with coyote button or motion sensor. Should work much faster and more reliable then the first. And easier to setup...
  9. S

    Plugins + Scripts Xtoys Connect

    Yes, It allows you to control Coyote without noticeable delay. (I believe you get delay when restim generates audio that gets detected by xtoys. Websocket doesn't have this issue). But the plugin can't detect positions, motion or depth on its own, so the hard part is to modify the scene to send...
  10. S

    Plugins + Scripts Xtoys Connect

    There is a handy block in xtoys, so it should work.
  11. S

    Plugins + Scripts Xtoys Connect

    Looks good. Works for me. Did you connect your Kiiroo toy block to the script here?
  12. S

    Plugins + Scripts Xtoys Connect

    Here is my test script for estim. You need to make "sliders" webhook block and put {trigger-sl1} variable in the value you want to control. This values are what bridge gets from VAM plugin. What actually gets send to xtoys is something like this: { "action": "sliders", "sl1": 69.86 }
  13. S

    Plugins + Scripts Xtoys Connect

    You can try using plugins with depth triggers, like BodyLanguage. They can be attached to one of the sliders.
  14. S

    Plugins + Scripts Xtoys Connect

    Seiryuu submitted a new resource: Xtoys Connect - Send and receive data from Xtoys Read more about this resource...
  15. Xtoys Connect

    Plugins + Scripts Xtoys Connect 1
    Hub-Hosted VAR CC BY-SA

    This plugin and app allows you send and receive data from Xtoys script via websocket. For example you can control your toys from inside the scene or trigger something in the scene with coyote button or motion sensor. It's built upon Connect by MacGruber. Instructions: Load plugin to some object...
Back
Top Bottom