Hello,
Is there a way to adjust how "strong" the VR Hands are like any other node?
Do values similar to Spring, Damper, Max Force or Max Velocity exist for the VR controllers?
Thanks in advance!
If you want to run VAM through Virtual Desktop you need to right click the Streamer App while in VR and click launch game. Navigate as was mentioned before to your VAM directory and double click on VAM.exe. Virtual Desktop has been working flawlessly for me.
Hey, I've had issues running VAM through Virtual Desktop and SteamVR so now I only launch it from Virtual Desktop Streamer App. It has more natural controls for me and its a bit faster since SteamVR isn't running in the background. I right click on the Streamer App while in VR and click Launch...
Hello,
I've been trying to set the Comply Position/Rotation Threshold and Comply Speed via a script in a similar fashion the how the other FreeControllerV3 variables are set but I was unable to set those three as they are protected in the base class
The regular...
Hey,
I had another question, would you happen to know what the code would be for the A and X buttons on the Oculus controllers? I'm trying to map a toggle for switching between Play Mode and Edit Mode without going through the menu each time using the following functions...
That's exactly what I needed! Now I activate it either by LT + RB or RT + RL as follows and it doesn't interfere with anything.
Everything I've added or changed is in yellow below.
Thanks a lot for the help!
private void DoStep()
{
bool a =...
Right now I have it set-up like this:
bool a = SuperController.singleton.GetLeftGrab();
bool b = SuperController.singleton.GetRightGrab();
//bool a = SuperController.singleton.GetLeftGrabVal() > tolerance;
//bool b = SuperController.singleton.GetRightGrabVal() >...
I tested it with the Grab button without a tolerance. It is indeed tricky but will work for now as it stops me accidentally activating it.
Great stuff for the revision; Curios of the improvements! Thanks so much for the reply!
I just realized the other button is not treated as having a Value that passes a tolerance but is On/Off so it would be a different approach.
What I'm trying to do is to switch the Grab and Trigger since you tend to do a lot of "grabbing" in VR with both hands which enables the movement and...
@fabio excellent plugin. Thanks for sharing. Had a question, do you know what the value is to get the Trigger instead of the Grab Hold?
Currently the code calls GetLeftGripVal, what would be the equivalent for the other button? Would you know?
Thanks!
I've stumbled across these articles, seems like Unity has the libraries and functions to use the native Quest 2 hand tracking data. I wonder if people who actually know Unity if they can't develop a Scene Plugin which can override VAM controller tracking by forcing it to Hand tracking or if it...
Hi great plugin with some great features!
The way I generally play VAM is as a "bodyless" player since I find it cumbersome sometimes to posses. That being said, is there a way to detach the "invisible body" rotation from the VR headset orientation? Positioning over the model and then...
Hello, if the plugin is added to the Scene Plugins you are able to select the VR hands and different finger segments, however, even when setting the target to the atom, no collision occurs and no sound is generated. Any clue?
Thanks!