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Recent content by Saking55

  1. Saking55

    Plugins + Scripts Auto Bulger

    Hi ryanxlanford As far as I remember the "triggerVag" trigger is used on both males and females Atoms. This is due to how the game was implemented/how stuff was named by meshedvr. So the variables names aren't the problem. I'll have to investigate the problem further to see if I find any solution.
  2. Saking55

    Plugins + Scripts Auto Bulger

    Hi bash32 It should work fine (except the AutoGenExpansion plugin)
  3. Saking55

    Plugins + Scripts Auto Bulger

    Saking55 updated Auto Bulger with a new update entry: New Update Read the rest of this update entry...
  4. Saking55

    Plugins + Scripts Auto Bulger - New Update

    Changes: Fixed Atom name filtering issue. Added alternative morphs to AutoBellyBulger. Fixed missing male morphs (ThroatBulger).
  5. Saking55

    Plugins + Scripts Auto Bulger

    Hi WolfmanVR, thanks for the report! I might've forgot to load/store the string in a JSON variable. I'll take a look at it and make a updated version
  6. Saking55

    Plugins + Scripts Auto Bulger

    Hi ferlaron! I'm not very familiar with using timeline with poses. From what I read from the timeline wiki, it does something to prevent physics issues when applying poses, wich may be messing with the autobulger plugin. I couldn't manage to reproduce the error though. Could you describe some...
  7. Saking55

    Plugins + Scripts Auto Bulger

    The strength of the morphs is controlled by the Belly Multiplier slider, but I assume you've already tried messing with that. By default, the morphing shouldn't be too extreme. I know that when using toys and shape atoms the distance measuring can get a little off. Can you send a screenshot of...
  8. Saking55

    Plugins + Scripts Auto Bulger

    Hi jaro! I can try to help if you give me some more information. Does this happen everywhere or just in a specific scene? Is the "Limit Morphs" option enabled? Is the correct atom being selected as target in the plugin?
  9. Saking55

    Plugins + Scripts Auto Bulger

    Ok, so good luck with the scene! If you run into any other issue, just let me know! If necessary, I can add an option to edit the maximum value of each morph, limiting it to that value.
  10. Saking55

    Plugins + Scripts Auto Bulger

    Hi shidyhartha, you can fiddle with the available multipliers, increasing or decreasing the values. There's also the target offset that may help you. If you already tried that, I could take a look at the scene, to try to identify the problem and fix it.
  11. Saking55

    Plugins + Scripts Auto Bulger

    I think CurrentDepth plugin by milines does something like that. Its meant to be used on BlendShapes, but i think it can be adapted to work on other scenarios. It doesn't directly handle the events though, just the values.
  12. Saking55

    Plugins + Scripts Auto Bulger

    Hi r5k, any morph should work with the plugin as long as it is installed and accessible. The plugin just needs the name of the morph and some configuration parameters, such as a max value and a multiplier. To change the morphs used, you need to open the plugin's .cs file and edit the name of...
  13. Saking55

    Plugins + Scripts Auto Bulger

    Saking55 updated Auto Bulger with a new update entry: New Update Read the rest of this update entry...
  14. Saking55

    Plugins + Scripts Auto Bulger - New Update

    Changes: Added a new module. AutoGenExpansion, animates anus/vagina based on penetration depth. Converted all morphs used by the plugin to Pose Morphs (TittyMagic compatibility issue). Morphs are now standalone. When updating the plugin from an old version in a scene, you may need to reset...
  15. Saking55

    Plugins + Scripts Auto Bulger

    Hi dynms1337, thanks for the changes! They're very welcome. I'll try to update the plugin with the changes and some other small modifications I thought of as soon as I have some free time. I'll post an update when I finish it.
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