Recent content by ridgerock

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    Plugins + Scripts Procedural Mascara

    Thank you. I had thought about that from the start, but decided that creating these circles looks more realistic because smudged mascara needs a source. If I decide to continue working on this and update the plugin, I’ll add the ability to control the source and the smudges separately...
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    Plugins + Scripts Procedural Slaps

    Thank you for your feedback. There are lines at the seams of the atlases, and I’ve tried to fix this in various ways, but the results didn’t look much better than they do now, and they put a significant strain on the system. This is due to the way textures are assembled for Genesis 2 models. For...
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    Plugins + Scripts Procedural Saliva

    Glad to hear it. So the problem was with the frame rate at low FPS. The code does exactly what it says - it tells the game to run in desktop mode, specifically using DirectX 11, in multithreaded mode, and prevents multiple instances of VaM from running. Also, be sure to use the patch from a...
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    Plugins + Scripts Procedural Slaps

    It's a full-fledged “plug-and-forget” system that just works. It doesn't matter how you use it. You can even rub anything until it turns red—it's not just for spanking.
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    Plugins + Scripts Procedural Saliva

    Got it. The character's own fingers will require additional collider settings, and because of self-collision, this will start to cause unnecessary workload. So for now, it's either your own fingers in VR, another character, or toys. To answer your second question—try adjusting the Break...
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    Plugins + Scripts Procedural Saliva

    I'm still trying to reproduce your issue, but it seems impossible even with the maximum number of threads and fast movement. However, I've submitted an update for moderation that might potentially fix the problem, but this is just a guess on my part—I don't have enough data. P.S. Just create a...
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    Plugins + Scripts Procedural Saliva

    ridgerock updated Procedural Saliva with a new update entry: 0.4.14 — Hotfix Read the rest of this update entry...
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    Plugins + Scripts Procedural Saliva - 0.4.14 — Hotfix

    This update addresses issues reported after 0.4.13: flickering strands and the apparent limit of around 16 strands even with Max Strands set to 32. Strands can now survive brief delays in skin updates. The plugin reads skin geometry from the GPU to keep attachment points on the visible...
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    Plugins + Scripts Procedural Veins

    Hi. There are no default values specified for them. The values you define become the default values. This is an architectural choice designed to ensure plug-and-play functionality.
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    Plugins + Scripts Procedural Saliva

    Edit the .bat startup file and try running it with these parameters: START "VaM" VaM.exe -vrmode None -force-d3d11 -force-d3d11-no-singlethreaded -single-instance You need to determine whether the entire thread disappears, the geometry flickers, or only the highlights flicker. The counter...
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    Plugins + Scripts Procedural Wrinkles

    The problem with the wrinkle plugin is that it’s not very noticeable in screenshots, and I didn’t want to record a video. It shows up best in motion, and you’ll definitely notice it then. Basically, the same goes for the other plugins—in their screenshots, the settings I’m experimenting with...
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    Plugins + Scripts Procedural Slaps

    Personally, I simply link the accumulated pain value to the current mascara strength indicator when it exceeds 0.6 and turn on or off tears and constantly running mascara. EDIT:
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    Plugins + Scripts Procedural Mascara

    Thx. Try to experiment with settings like... Continuous mascara:) and some other stuff like time and strenght. Just play with it a little.
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    Plugins + Scripts Procedural Saliva

    This has already been done, since I play in VR myself. Try experimenting with the thickness settings.
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    Plugins + Scripts Procedural Veins

    The vein pattern is baked into textures held in GPU memory while the plugin is loaded. It doesn’t save texture files to disk, so there’s no folder containing generated PNGs or JPGs. Your settings and random seed are saved in config, allowing the same pattern to be recreated when you reload...
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