Clothing Editor 1.2.0
Updates:
The posed morph skin can now be exported to OBJ for cloth mesh fitting.
Clothing vertex hide control. Hidden verts are excluded from wrapping.
Per-wrapper settings sub-tabs.
Slider control to merge nearby particles by distance when regenerating cloth sim data...
Hi, sorry about the delay. I have actually reworked a good chunk of the flow so any tutorials will need to wait until the new version is out. Thank you for your patience!
I see the issue. The plugin doesn't handle clothing items created with "Disable Anatomy" checked.
I'll see if I can add support in next update. For now just create clothing items with "Disable Anatomy" *unchecked*
I see you loaded on with the default look. The plugin is not designed to be used on built-in VaM clothes as they don't have accessible paths, and you cannot modify them.
Remove them and load the custom chothing you want to work on. Then reload the plugin
It already can. Just set the wrapping offset to 1 or above before you wrap. No need to use other plugin.
To better understand how offset works. checkout @mopedlampe's guide here:
https://hub.virtamate.com/resources/video-guide-for-advanced-clothing-imports-without-deformation.12708/