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Recent content by regguise

  1. regguise

    Plugins + Scripts Clothing Editor

    I have actually never worked with alt futa before, so I guess it doesn't work with it. I'll see if I can look into it when I get a chance.
  2. regguise

    Plugins + Scripts Clothing Editor

    Base mesh wrapping usually means "to wrap the clothing mesh onto the default G2 model". In the context of VaM's clothing creator, it is when you *uncheck* "Wrap to Morphed Verts". In the context of the plugin, it is when you choose "Base" as skin wrap target. Usually when people choose wrap...
  3. regguise

    Plugins + Scripts Clothing Editor

    Most likely this is due to the clothing you are working on was created with stopper's rewrapper which applies a negative offset. For now you can either rewrap the whole clothing again with this plugin so the offset is reset on all the vertices, or recreate the clothing item.
  4. regguise

    Plugins + Scripts Clothing Editor

    Hi, it should work on male atoms now. Please give a try and let me know if anything goes wrong. Thanks
  5. regguise

    Plugins + Scripts Clothing Editor

    regguise updated Clothing Editor with a new update entry: Fixes and Updates Read the rest of this update entry...
  6. regguise

    Plugins + Scripts Clothing Editor - Fixes and Updates

    Added support on male atom/clothings Fixed issue where dazmesh usesimplematerial is not cleared when switching view modes Fixed issue where existing particle blend data were not reapplied after sim data regeneration Added a warning message when attempting to re-gen sim data on clothing item with...
  7. regguise

    Plugins + Scripts Clothing Editor

    Hi, thanks for the bug report. Well yeah I guess should've mentioned it doesn't work on male atoms at the moment. I will add it in a few days hopefully. Meanwhile if you see other issues while using it on a female please let me know.
  8. Clothing Editor

    Plugins + Scripts Clothing Editor 1.0.1
    Hub-Hosted VAR CC BY

    Clothing Editor This is a plugin that aims to provide a bit finer control to the clothing creation process. Main features include: 1. Visualization of clothing/skin meshes of base/morphed/drawn position. 2. Full/partial rewraps 3. base mesh sim cloth data generation that rids of wrap deforms...
  9. regguise

    Plugins + Scripts Clothing Editor

    regguise submitted a new resource: Clothing Editor - Blenderesque! Read more about this resource...
  10. regguise

    Looks Laura from SFV

    regguise updated Laura from SFV with a new update entry: Dependency clean up Read the rest of this update entry...
  11. regguise

    Looks Laura from SFV - Dependency clean up

    Trimmed off some dependencies. License changed to NC-SA
  12. Laura from SFV

    Looks Laura from SFV 1.1
    Hub-Hosted VAR CC BY-NC-SA

    Laura from SFV This was ported a while ago. Finally gotten around to complete with finishing touches for release. About this look: 100% game accurate head and body, except for the reduced hands and feet sizes. Custom made CUA hair cards (with actual braids!) with shader and physics Custom...
  13. regguise

    Looks Laura from SFV

    regguise submitted a new resource: Laura from SFV - No wonder you stuck in a traffic jam Read more about this resource...
  14. regguise

    Plugins + Scripts Custom Shader Loader

    Hi, could you let me know a bit more about how you are using it? A few screen shots or video could help me diagnose what the issue is
  15. regguise

    Assets + Accessories Custom Shader - CUA Hair

    Thanks! It is a great question you asked. The only texture the shader uses from the CUA is the albedo texture. The ‘raw alpha’ is sampled from the alpha channel of the albedo texture. The AlphaCutoff value is what shader uses to cull off any fragments with alpha lower than the cutoff. Now if...
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