It's the penis base, I found if I turned off DiviningForeskin for that part it's not fighting with your plugin and yes DiviningForeskin does have good targeting but it only targets from the base - this curve from base to tip is the key - I was wondering about implementing that into DiviningForeskin
Nice plugin - I was testing it with DiviningForeskin and it can work if make sure DiviningForeskin isn't doing the tracking.
As a suggestion, you could probably do a closest target auto align feature so you wouldn't need to select target - this is what DiviningForeskin does.
Not really - it's an ever growing list - I agree though it's a pain - wish I could auto switch off any hair that isn't on the head as well. Something for VAM2
Nope - the hair system allows hair to be placed anywhere and there's no system as to where it's placed. I also think it's a waste using hairs for eye lashes when a good texture can do this just as well
9950x3d - with CPU patch pinning cores makes core parking pointless
Just for those interested, if you use the CPU patch and pin VAM to the 3d vcache cores correctly this basically has the same effect as core parking. But what's interesting is if you're running other programs, like watching a...
You see my result above on a 4090 - it wasn't going at 100% at 1920x1080 - though in fact neither was the CPU - not even on any core was it maxed out - I suspect the limitation at these fps speeds is infact memory transfer speeds from g-card to cpu
I've recently upgrade to a 9950x3d from a 9700k which is quite the jump
This is with CPU patch + bare minimum asset folder to run benchmark
And as the gcard was the same for both and an overkill card at 1920x1080 it really shows how much the CPU is holding everything back
Old 9700k to compare
There's a slider "Penis react height" - imagine a cone projecting out of the penis base. Anything that is within the cone it will react too - the default settings for that cone are for a average size penis. You might also have to adjust the radius as well