• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

Recent content by Plunty

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    Has anyone tried VAM with the RX 7900 XTX?

    TLDR: 7900 XTX is really quite good in VR now. It's really quite good now. I use this card. Upgraded from Nvidia 3090 to 7900 XTX and it was a very positive improvement in performance. If you're just running VAM it'll give you pretty good framerates plus plenty of VRAM to store stuff in working...
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    VAM with direct use of WMR instead of SteamVR

    See my recent reply here: Openxr now works with vam | Page 2 | Virt-A-Mate Hub (virtamate.com)
  3. P

    Openxr now works with vam

    Hi All, I got OpenComposite working wonderfully and thought I'd quickly share how: Machine specs: CPU - AMD Ryzen 7 5800x3D GPU - AMD Radeon 7900 XTX with driver 23.7.2 Headset: HP Reverb G2 using the controllers that came with the headset If in the past you ever tried the vrperfkit and you...
  4. P

    VAM with direct use of WMR instead of SteamVR

    Got it working. One of my G2 controllers has a sticking trigger button so I'll need to find a way to disable that. When it's not sticking, I am able to map the analog sticks just fine!
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    VAM with direct use of WMR instead of SteamVR

    So far I haven't been able to get the Acid bubbles keybinding plugin to recognize the analog sticks when using OpenComposite :(
  6. P

    VAM with direct use of WMR instead of SteamVR

    Any ideas on how to get Reverb G2 controllers working as expected with OpenComposite and VaM? The A and B buttons work as expected, but I can't move around using the joysticks. Thanks
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