• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by Plunty

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    Has anyone tried VAM with the RX 7900 XTX?

    TLDR: 7900 XTX is really quite good in VR now. It's really quite good now. I use this card. Upgraded from Nvidia 3090 to 7900 XTX and it was a very positive improvement in performance. If you're just running VAM it'll give you pretty good framerates plus plenty of VRAM to store stuff in working...
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    VAM with direct use of WMR instead of SteamVR

    See my recent reply here: Openxr now works with vam | Page 2 | Virt-A-Mate Hub (virtamate.com)
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    Openxr now works with vam

    Hi All, I got OpenComposite working wonderfully and thought I'd quickly share how: Machine specs: CPU - AMD Ryzen 7 5800x3D GPU - AMD Radeon 7900 XTX with driver 23.7.2 Headset: HP Reverb G2 using the controllers that came with the headset If in the past you ever tried the vrperfkit and you...
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    VAM with direct use of WMR instead of SteamVR

    Got it working. One of my G2 controllers has a sticking trigger button so I'll need to find a way to disable that. When it's not sticking, I am able to map the analog sticks just fine!
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    VAM with direct use of WMR instead of SteamVR

    So far I haven't been able to get the Acid bubbles keybinding plugin to recognize the analog sticks when using OpenComposite :(
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    VAM with direct use of WMR instead of SteamVR

    Any ideas on how to get Reverb G2 controllers working as expected with OpenComposite and VaM? The A and B buttons work as expected, but I can't move around using the joysticks. Thanks
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