• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by Parotoe

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    VaM 1.x Mocap animation problems with morphs

    I tried the bulk thing, but it´s not working. The only solution I´ve found is modifying legs length, but then che character looks so tall. Anyway, thanks for the replies.
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    VaM 1.x Mocap animation problems with morphs

    Yes, thanks. I´ve tried but, as the proportions of the person still being the same, the problem still there. It kind of work if I make the character taller with a morph, but what I need is a solution without changing character´s heigh. I don´t know if this is possible...
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    VaM 1.x Mocap animation problems with morphs

    Hello. First of all, forgive my bad english. When I launch a scene with a mocap animation, it works fine with the scene character. But when I change it for a shorter character, the feet and knees start glitching. I know it can be solved by modifying each frame of the timeline, but for long...
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