• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

Recent content by octobiped

  1. O

    Plugins + Scripts Anti-Stutter Patch

    Lots of great plugins have (usually mild) heap size growth issues, such as UIAssist, Audiomate and Orifice Dynamics. The latter recently mitigated this issue by using structs instead of arrays for caching (according to the update notes) but it still happens, because to a certain extent it's...
  2. O

    Plugins + Scripts Anti-Stutter Patch

    Yeah, best to stay on that for now, V3 seems to be broken. Just a heads-up: if the memory limit slider is set above 20GB, it's best to decrease it to under 20GB to prevent VAM from crashing with a "too many heap sections" error.
  3. O

    Plugins + Scripts Anti-Stutter Patch

    I can confirm lblg's report, V3 does not display any UI elements. I don't know if the backend is still working (I can't test a scene right now, only had time to do a five minute check on the menu) but the frontend seems to be broken on V3. When I went back to V2, the UI window appeared again.
  4. O

    Plugins + Scripts Anti-Stutter Patch

    I tested this patch for around four hours in VR and I'm amazed. A complex scene that would lag multiple times per minute (with the GC triggering at random even at small heap sizes) is now running smoothly for ten minutes at a time. I only had a single "too many heap sections" crash in those four...
  5. O

    Paid Plugins + Scripts Subsurface Scattering Skin & Better Soft Shadows (Out Of Beta)

    I'd love to try it out, but I have to be honest: the Patreon for it is still one of the worst I've ever seen. 20 dollars for immediate access is absurd pricing for a plugin, 12 dollars more expensive than VaM's Creator tier, and the same price as Captain Hardcore's full-featured version. On the...
  6. O

    Plugins + Scripts [Experimental] Cloth Skin

    No problem! Here are the values I changed: Stiffness to 0.05 Distance Scale to 1.75 Compression Resistance to 0.05 Collision Radius to 0.025 Collision Power to 0.15 Uniform Sim Strength sliders: Torso to 0.60, Limbs to 0.75 and all the others to 0.85 That makes the character far "squishier"...
  7. O

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    No heap related crashes so far, and yes, FPS is tipically in the 150-300 range when soft body physics aren't too intense. I just loaded VAM Produce 69 as a test at its default configurations (no soft body, no HQ physics), and at the song selection screen it hovers around 70-90 FPS, but gets back...
  8. O

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    After a few long sessions in VR, I have no issues to report so far. Performance has been more stable compared to patch 12, heap size growth is vastly slower than vanilla when using plugins that induce a "leak", and stutters are indeed way less frequent. No significant FPS problems that I can...
  9. O

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    Some additional info on how my system is running, to help compare: - On latest Nvidia driver (551.61) - Virtual memory on automatic - Downloaded latest dependencies for VAM Produce 69 before loading it - 201 gigs of free storage space on C: - Intel XMP enabled in BIOS, RAM at 3600MHz (it's...
  10. O

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    I have the exact same build as you, so I tried the same thing and it's loading fine for me. I played one of the songs to get past the song selection screen, and no problems occurred. Could it be some tweak in your boot.config file? I got along really well with kretos' additional recommended...
  11. O

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    For the sake of additional info when testing, could you mention what those bugs were? Plus, maybe I or someone else can remember seeing those bugs before the patch. Also, thanks for the update!
  12. O

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    I've been seeing this problem way before the patch, it's from vanilla VAM. Try tweaking physics rate and update cap.
  13. O

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    Yeah, I felt considerable improvement in VR from doing the boot.config tweak. Excellent find, thank you! Also nice to know that render scale inside VAM isn't helpful for VR performance.
  14. O

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    Happens regardless, even if I trigger memory optimization, but not necessarily permanent - perhaps it gets cleaned up over longer editing sessions. Anyway, those were the only "lesser-known" optimization problems I've noticed in VAM that felt worth mentioning, thank you for verifying them :)...
  15. O

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    Yes, the problem is how there was performance degradation in the tests with the UI closed. While it's open, I know FPS loss is inevitable. What I found strange is that the more of the UI I loaded, the more the performance dropped afterwards, while it was closed. I figure it's kept in memory...
Back
Top Bottom