Just before I reached out to the manufacturer for after-sales support, the issue was finally resolved. All I did was set the 'Shader Cache Size' to 0 in the NVIDIA Control Panel, and that fixed it.
It turns out the root of the problem was leftover shader files from my previous graphics card...
I can confirm that my installation path is entirely in English, and I’m using a clean client from the VaM Updater. The Chinese text you see is from a translation plugin, but I can guarantee the issue persists even without that plugin installed.
For now, my only workaround is to disable...
I'm not sure if it's actually related to the LUT files themselves. Here are four images showing: LUT off, LUT on, and two different presets for comparison.
I'm not a developer, so I don't know exactly what this setting does. But from my perspective, it seems like 'userLUT' is incorrectly adjusting the shadows.
Okay, I’ve finally identified the cause. The issue starts as soon as I enable PostMagic. I’m certain it’s a PostMagic problem because the same rendering error persists across multiple scenes with completely different visual styles. Here is the log—can anyone tell what’s going on?
Okay, my bad. Following your advice, the screen looks fine now and everything seems normal. Can I safely assume that the issue is coming from one of the .var files?
I followed the proper steps to uninstall and reinstall my graphics drivers, but the issue persists. I’m currently downloading a fresh copy of VaM to see if the problem still occurs.
I’ve tried disabling all plugins and creating a new scene, but the issue persists. My drivers are confirmed to be up to date. This problem started right after I upgraded to an RTX 5070 last week; my previous GPU had to be replaced due to VRAM failure.
Is it possible that the previous VRAM...