All works great now :D
If you are looking for more things to implement, i can suggest one more option :cool: i could use a function to contract to title bar with double click. I mean when i double click the title bar, plugin contracts and shows only title bar, double click again to expand to...
The new options for scale and position work great! Some things i noticed (with outliner loaded on a empty atom hehe):
1.- each time a person atom is selected in hierarchy, this error appears ciclically: !> [Outliner .10] person-controls: Object reference not set to an instance of an object...
First thanks for the work :D So, now the new options for postmagic and fov work great yay! Couple things (i use desktop mode only):
There is a bug, but have not been able to isolate when it happens. Sometimes the interface scale slider gets stuck in a size, even though it doesnt match the...
Looks awesome! Some things i noticed:
First: if i change fov, the plugin window changes. Could it be posible in "stick" mode, to make it really fixed? Whatever i change, fixed to a static position.
Second: is it possible for the UI to be in a layer over macgrubber postmagic? If i have a...
Miztress submitted a new resource:
Conditional Trigger Router - Set diferent conditions with triggers and use a dynamic master trigger to use combinations.
Read more about this resource...
Say you have a scene with a character and you want to be able for example to choose on the fly between 3 sets of hair, each with 3 sets of colors, each with 3 sets of lengh. You can create 27 buttons, one for each combination, OR you can use this plugin, and simply create one button per option...
It won´t compile. Tried it in a fresh vam install as well as an old one, same result:
!> Compile of Regguise.ClothingEditor.8:/Custom/Scripts/Regguise/ClothingEditor/ClothingEditor.cslist failed. Exception: System.Security.SecurityException: Security Check Failed (TypeRestriction) ...
Would it be possible to make the fov slider switchable? I mean if it is possible to add a swittch to deactivate the automatic fov change when plugin is active or not... i am already using a separate fov controller in a lot of scenes and this breaks everything a bit hehe. Thanks!