It won´t compile. Tried it in a fresh vam install as well as an old one, same result:
!> Compile of Regguise.ClothingEditor.8:/Custom/Scripts/Regguise/ClothingEditor/ClothingEditor.cslist failed. Exception: System.Security.SecurityException: Security Check Failed (TypeRestriction) ...
Would it be possible to make the fov slider switchable? I mean if it is possible to add a swittch to deactivate the automatic fov change when plugin is active or not... i am already using a separate fov controller in a lot of scenes and this breaks everything a bit hehe. Thanks!
In versions 11 and 12, the lock rotation swtich makes makes the camera go a bit crazy, i think it is fighting with the built in rotation or something... in version 10 it worked ok.
Looks great and promising but there are a lot of questions hehe.
1.- The scalp object has to be a vam one or can i just create my own scalp object inside blender?
2.- if i can create the scalp, does it have to have a specific number of vertices, or a specific distance from the genesis2 figure...
Another simple plugin to set physics rate and cap on scene load.
The settings do NOT reflect in Vam´s own preferences drop menus because Vam structure won´t allow it, but the effects are indeed happening.
Use it preferably as scene plugin.
Hope you find it usefull!