miscreatedreality updated Body Bundle by Miscreated Reality with a new update entry:
Body Bundle 82 - Pose Camera 4.24 (Auto light configuration), Rope 8.2 (Custom chains), Ballpit 1.1
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General Bundle Update Info
First, a huge thank you to all of you for your incredible support. I know I've been working in the dark lately without pumping out much information, and I truly appreciate your patience and trust. After a much-needed summer break, I'm back with renewed energy. As...
miscreatedreality updated Object Explorer - Scene View Inspector for VAM with a new update entry:
Object Explorer 2.0 (Point anywhere in the scene to inspect and update properties of objects)
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Object Explorer 2.0
I'm excited to share an upgraded version of the Object Explorer I've been using internally that I believe is essential for power users of VAM. Simply point at any game object in the scene using your mouse or VR controller to inspect and edit its properties in the hierarchy...
miscreatedreality updated Body Bundle by Miscreated Reality with a new update entry:
Body Bundle 81 [Object Explorer 2.0, Pose Camera 5.23, Rope 8.1 etc.] - Out for $10 tier subscribers
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It's finally out for $10 tier subscribers, enjoy!!
General Bundle Update Info
This update has taken a bit longer as I've been deep into stabilizing some experimental features, fixing edge cases, and refactoring behind the scenes. There's been a lot to unpack (and still more in progress), but...
miscreatedreality updated Fist Enhancer with a new update entry:
Fist Enhancer 1.1.1 - Load/Save your configuration. Added a layer manager. Optimizations and fixes.
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Release notes for Fist Enhancer 1.1.1
Load & Save
Added LayerManager to enable layer selection for filtering out grabable objects
General optimizations
Default movement: Both hands pinching in empty air
miscreatedreality updated Body Bundle by Miscreated Reality with a new update entry:
Body Bundle 79 - Fist Enhancer, Rope 8, Pose Camera 4.22 and more
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General Bundle Update Info
I've spent lots of time trying to optimize and improve the rope and chain plugin. It's always been a bit of a challenge to get it right, but I think I'm finally getting there.
The latest version includes some significant improvements to the lifter and chain handling...
Great questions! This plugin enhances both finger tracking and the physical simulation of your hands — including improved finger colliders and joints. You’ll be able to spread your fingers and grab rigid objects directly, without needing to use the VAM controllers.
Currently, the only gesture...
What's your setup? The grabbing is configurable but defaultl is to pinch index + thumb to a certain threshold and it should attach to any rigid bodies below the fingers.
It's working with any controllers. My plugin doesn't forward the finger-tracking data. It's "only" enhancing and you can fine-tune the hands in VAM + adding sticky fingers to pick up any objects with rigidbodies in the scene.
I know, it's many layers of complexity here but so far, for me, the best experience with a Quest 3 has been to use Virtual Desktop emulating the Valve Index using SteamVR but I'm not sure it's the optimal way to experience hand tracking in VAM. I'm happy if you guys can find even better...