• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by minutest_confuse_39

  1. M

    VaM 1.x Framerate in main menu in VR slowly drops

    I'm using an Index. I also tried using the SteamVR Frame Timing window and it showed that something in the application was slowly and steadily using more CPU over time. The GPU didn't have the same effect. So there is some kind of CPU eating leak, which also uses up a little bit more RAM over time.
  2. M

    VaM 1.x Framerate in main menu in VR slowly drops

    I've used dual boot before but I want to avoid Windows entirely if I can. Never heard of WyVRn, I will look into it.
  3. M

    VaM 1.x Framerate in main menu in VR slowly drops

    When I run VaM in VR the framerate slowly drops until it's unplayable. It does this even on the VR main menu with no scene loaded, but also with a scene loaded. It starts smooth and over a few minutes it gets very laggy. The FPS counter in the settings menu shows this too, it's stable around...
Back
Top Bottom