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Recent content by Metix

  1. Metix

    Plugins + Scripts WindControl++

    Cool, thanks for considering this. For one, you might need to reference @zgok's guide just to see how EZSoftBone is set up and used, not to make your own CUA hair, but just the component structure...
  2. Metix

    Plugins + Scripts WindControl++

    Hey @wgsoup, just a thought, but something to consider adding is support for EZSoftBone colliders, now that rigged CUA hair is much more viable. EZSoftBone uses it's own colliders, and with initial tests it doesn't look like they have all of the same properties as a normal Unity rigid body. EZSB...
  3. Metix

    Assets + Accessories Custom Shader - CUA Hair

    Super in depth answer, thanks for that. My knowledge of rendering pipelines and shaders is rather limited, but you have given me a better sense of what knobs I can play with. I wasn't quite sure of the difference between the MSAA shader and the regular one. Also, nice to know that the cutoff...
  4. Metix

    Assets + Accessories Custom Shader - CUA Hair

    Question for you @regguise, does this shader reference the raw alpha values from texture in the CUA assetbundle or does it also take into account the 'Alpha Cutouff' value I baked into my cutout material in Unity? Just checking to see if I need to over adjust that value in Unity to give the MSAA...
  5. Metix

    VaM 1.x Base "Nipples" morph - MorphMergeAndSplit never able to capture it? Can't even see it? ~SOLVED~

    Learned this from Discord, apparently those are all of Daz3D's defaults. So Meshed couldn't really change them without making entirely new morphs, but the ones that are baked into Daz would have come along for the ride anyhow.
  6. Metix

    VaM 1.x Base "Nipples" morph - MorphMergeAndSplit never able to capture it? Can't even see it? ~SOLVED~

    I found the solution to my own issue. There's nothing technically wrong here, just an order of operations issue, and my thick skull making assumptions about things. After I run MorphMAS, I usually zero out all of the morphs on the person before applying my newly created combined ones. Well...
  7. Metix

    VaM 1.x Base "Nipples" morph - MorphMergeAndSplit never able to capture it? Can't even see it? ~SOLVED~

    Does anyone know what is up with the base "Nipples" morph and why MorphMergeAndSplit never seems to be able to capture it or even see it? It looks like it's a base morph that ships with VaM. Does this mean that it is treated differently or something? It's not a pose morph, so it's not getting...
  8. Metix

    Plugins + Scripts Light Texture Plugin

    For anyone who has grappled with the issue of trying to package a .var with this plugin and a custom alpha mask, I've come up with a partial solution to get around the SELF:/ pathing issue that can be frustrating to deal with. The cause is not fixable in the plugin, and is a result of how VaM...
  9. Metix

    Lighting + HDRI Caustic Lighting Rig

    Metix updated Caustic Lighting Rig with a new update entry: Fixed - added missing subscene Read the rest of this update entry...
  10. Metix

    Lighting + HDRI Caustic Lighting Rig - Fixed - added missing subscene

    Last update I messed up on adding multiple files to this resource. This has been fixed. Both the demo scene and the subscene should now both be here.
  11. Metix

    Lighting + HDRI Caustic Lighting Rig

    Metix updated Caustic Lighting Rig with a new update entry: Add demo scene Read the rest of this update entry...
  12. Metix

    Lighting + HDRI Caustic Lighting Rig - Add demo scene

    Demo scene added as additional download.
  13. Metix

    Lighting + HDRI Caustic Lighting Rig

    Metix updated Caustic Lighting Rig with a new update entry: Added demo scene Read the rest of this update entry...
  14. Metix

    Lighting + HDRI Caustic Lighting Rig - Added demo scene

    Removed demo scene as its own resource and pulled it here as an additional file.
  15. Metix

    Lighting + HDRI Caustic Lighting Rig

    Neat stuff! I also remember a discussion we had on here, not sure where, about eventually getting custom textures to work in your cookie lights? Any progress or updates? I would love to be able to put LFE's Texture Light plugin down, as they don't seem to be active anymore for updated, and it...
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