Looks very interesting! I’m working on VR pass through room hdri creation, and it already creates a full hdri, bit if this thing really will make a good light rig based on that hdri - that would be awesome!
Poor guy! I certainly didn't expect you to have to move the walls every single time—no way! So, here are the steps:
- Create an empty object and name it "Room Root."
- Attach the plugin for building walls and floors to it;
- Set the player height to 0 (click for more options - Player Height...
I just took a break for two days and here we go XD I'm glad you solved that issues and yes, meta is crazy with all that things. But now it works, gj! Wait until updates hehe. There are so many cool things coming.
Meharock updated True Through - Native Passthrough Meta Bridge with a new update entry:
True Through 0.24 features update
Read the rest of this update entry...
Hi!
This is a pretty big update, so let’s take a look at some sweet new features:
Hands gallery
You can now browse available hands, pick your favorites, and import them.
New default hand textures
Cleaner and more refined! The old textures are still available too.
Smart occlusion
A...
GUYS!
Here's recommended setting for oculus debug tool.
It's confirmed, some things here breaks TT work.
FOV-Tangent Multiplier can be left default.
(PC) Asynchronous Spacewrap turns off automatically by TT
Video Codec is critical, use H.264!
Encode bitrate can be changed for your liking...