Hello, thank you for your reply. Since "basic presets" can save plugins, I quite like using it now hahaha. By the way, are there any other alternatives? Ones that can save character plugins!!
Alright, thank you! I will give it a try. I currently usually save the entire character atoms as a [Basic Preset]—who would have thought that it would actually save the linked Unity as well!!!
Hello, thank you for your reply. This character's atoms have indeed had custom Unity components (or something of the sort) added to each joint by the author, and I'm not sure why they did so, haha... However, I will try removing those custom Unity components and then attempt the rotation again...
Alright, thank you for your reply. I will try what you have suggested. By the way, when everyone rotates the character atomic, do they all disable the physics before rotating?
Hello, thanks for your reply!!! I tried what you suggested, and found that it still splits apart after restoring physics! But I suspect it's because I was originally in a high-heel pose and then switched to a non-high-heel pose, which caused it to become misaligned? Or is it related to SkyNet's...
I loaded a certain pose preset, and then I rotated it 180°, and his legs seem to be distorted? It only looks normal at the angle at which it was loaded; after rotating it around, it becomes weird! What causes this?
Thank you for your reply!!! My only confusion now is how to use the plugin, because after I load the plugin, the collision doesn't take effect!!! Hahaha!! Looking forward to your tutorial and new features!!!!