Hi,Kim05!
I usually create the house assets in Blender and set up the lighting there. There are plenty of tutorials online covering this part.
For models with excessively high polygon counts, I usually optimize them until the total polygon count for the entire house asset is under 500,000...
Credits and Thanks:
TV cabinet
https://3dwarehouse.sketchup.com/model/3a8b0600-e4e4-4826-830a-570659a49472/TV-cabinet
pillow
https://3dwarehouse.sketchup.com/model/7e41f80b-5b7d-4be7-9351-c3294d629acb/pillow
plant...
One Room Only
-This is a complete scene. In addition to having its own self-contained mini story, it also includes:
-11 voice segments, music and ambient sound.
-5 continuous animation sequences, with a total duration of about 14 minutes
-1 environment asset
I created everything in Blender, including the lighting, and then baked the lighting into the materials. After that, I used Unity to package the project.
Thank you so much for the professional advice. I really need this kind of knowledge, since I’m self-taught in environment creation and there are still many areas where my work isn’t as professional as it could be.
I’ve already removed most of the old files, because they were affecting my creative workflow.
As far as I remember, this look was based on one of my previous appearances, though the body shape was probably adjusted. The outfit, hair, and other related assets should also be somewhere in my...