I spent more time designing the character poses.
The timing is also longer than in my previous scenes.
I also have better control over the pacing now, with a more balanced use of faster and slower moments.
I worked on a similar environment asset early on, but due to my lack of experience at the time, I’m no longer satisfied with how it looks.
I found an asset on Sketchfab that I really liked, so I used it and rearranged the lighting.
I’m happy with the final result this time.
Credits and...
Hi,Kim05!
I usually create the house assets in Blender and set up the lighting there. There are plenty of tutorials online covering this part.
For models with excessively high polygon counts, I usually optimize them until the total polygon count for the entire house asset is under 500,000...
Credits and Thanks:
TV cabinet
https://3dwarehouse.sketchup.com/model/3a8b0600-e4e4-4826-830a-570659a49472/TV-cabinet
pillow
https://3dwarehouse.sketchup.com/model/7e41f80b-5b7d-4be7-9351-c3294d629acb/pillow
plant...
One Room Only
-This is a complete scene. In addition to having its own self-contained mini story, it also includes:
-11 voice segments, music and ambient sound.
-5 continuous animation sequences, with a total duration of about 14 minutes
-1 environment asset