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We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.
I’ve already removed most of the old files, because they were affecting my creative workflow.
As far as I remember, this look was based on one of my previous appearances, though the body shape was probably adjusted. The outfit, hair, and other related assets should also be somewhere in my...
The Second Visitor
This is a complete scene. In addition to having its own self-contained mini story, it also includes:
16 voice segments, music and ambient sound.
5 continuous animation sequences, with a total duration of about 14 minutes
1 environment asset
Daytime environments can look quite good as long as you pay attention to the direction of the main light.
If you need more shadows, set the main light like this:
Credits and Thanks:
paintings
https://3dwarehouse.sketchup.com/model/12fe8d63-6f79-426b-84bd-41533c47a6c4/paintings...
When I created this room, I didn’t use a character model as a scale reference, so it ended up a bit oversized.
Other than that, I’m very happy with the mesh count, performance, and overall atmosphere.
Credits and Thanks:
chair...
Thanks for your feedback. This is really helpful!
I was aware of two plugins before. One is designed as a Session plugin, and if I integrate it into the scene, it may conflict with the user’s own keybindings. The other has licensing issues.
I’ll try this new plugin as soon as possible.
I’ve completely changed the way I create scenes.
I’ve added a lot more voice acting using AI, along with continuous animations instead of simple, repetitive looping motions. I hope this makes the scene feel more immersive.
Also, like my previous scenes, I personally prefer a first-person...