Recent content by ky1001

  1. K

    Plugins + Scripts BuiltIn Hand and Finger Morph Manager

    Thank you for providing the plugin. After reading the plugin's description, I realized I had misunderstood its purpose; I had assumed the goal was to keep hand/finger poses fixed not only when loading a pose, but also during animations. The current version of `HandMorphManager105.cs` already...
  2. K

    Plugins + Scripts BuiltIn Hand and Finger Morph Manager

    I apologize for the long delay in getting back to you. I have implemented a "lock" feature in my plugin, which successfully locks controls handled through it. However, when morphs are manipulated directly—for instance, via the Timeline plugin—the lock fails to hold, causing the morphs to move...
  3. K

    Plugins + Scripts BuiltIn Hand and Finger Morph Manager

    Thank you for checking. I will consider it when I have some time.
  4. K

    Plugins + Scripts BuiltIn Hand and Finger Morph Manager

    Hello. Locking all the morphs managed by this plugin at once seems relatively straightforward. However, since I haven't maintained this plugin for a long time, I cannot promise exactly how long it would take to implement the locking feature. If you need a locking function for individual morphs...
  5. K

    Plugins + Scripts HeadLightLink

    This plugin's purpose is to fix Atom relative to the target, so I haven't considered adding a feature for smooth movement. Sorry.
  6. K

    Plugins + Scripts HeadLightLink

    Thank you for using the plugin. I'd like to confirm the situation: are you using it in VR mode or desktop mode? If you're using VR mode and the menu following the player's head movements is bothersome, please try changing "Choose Target" from "CenterEye" to one of the "Tracker" options. You can...
  7. K

    Plugins + Scripts Pose L-R MIrror

    The plugin buttons are labeled "Hand" and "Foot," but in reality, "Hand" copies the controls for the hand, elbow, arm, and shoulder, while "Foot" copies the controls for the foot, toes, knee, and thigh.
  8. K

    Plugins + Scripts Appearance Loader

    What does "lock" mean? At the time brandon16001 posted his comment, Appearance Loader did not have a CUA loading function. The current version of Appearance Loader includes CUA loading and clearing functions.
  9. K

    Plugins + Scripts Searchlight

    ky1001 updated Searchlight with a new update entry: Update (ver.13) Read the rest of this update entry...
  10. K

    Plugins + Scripts Searchlight - Update (ver.13)

    Updates (ver. 13): It was pointed out that some blow-out-type partials were blowing out in directions other than the Z axis, so I added the ability to select the X, Y, or Z axis to follow the target. Thanks to @kohakyuuu for the suggestion. The default is Z. If the blow-out direction is...
  11. K

    Plugins + Scripts Searchlight

    Thank you for checking, I will update the var as soon as possible.
  12. K

    Plugins + Scripts Searchlight

    I have thought about this in my own way. Is this correct? Please confirm.
  13. K

    Plugins + Scripts Searchlight

    Sorry, I don't quite understand the situation. Are particles a CUA? Can you show me a scene that might help?
  14. K

    Plugins + Scripts Appearance Loader

    If the items you load are always the same, create a Plugin Preset that contains only the Appearance Loader that sets that state. Merge-loading that Plugin Preset will likely be the easiest way to save time.
  15. K

    Plugins + Scripts PresetLoader

    The controller status is included in Pose Presets. If you load the Pose Presets with PresetLoader, it will be set as is. If you want to change only the controller status, create a special Pose Preset. For example, if you want to set Hip to Comply, create a file like the following. The file name...
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