Hello.
Locking all the morphs managed by this plugin at once seems relatively straightforward. However, since I haven't maintained this plugin for a long time, I cannot promise exactly how long it would take to implement the locking feature. If you need a locking function for individual morphs...
Thank you for using the plugin.
I'd like to confirm the situation: are you using it in VR mode or desktop mode?
If you're using VR mode and the menu following the player's head movements is bothersome, please try changing "Choose Target" from "CenterEye" to one of the "Tracker" options. You can...
The plugin buttons are labeled "Hand" and "Foot," but in reality, "Hand" copies the controls for the hand, elbow, arm, and shoulder, while "Foot" copies the controls for the foot, toes, knee, and thigh.
What does "lock" mean?
At the time brandon16001 posted his comment, Appearance Loader did not have a CUA loading function. The current version of Appearance Loader includes CUA loading and clearing functions.
Updates (ver. 13):
It was pointed out that some blow-out-type partials were blowing out in directions other than the Z axis, so I added the ability to select the X, Y, or Z axis to follow the target. Thanks to @kohakyuuu for the suggestion.
The default is Z. If the blow-out direction is...
If the items you load are always the same, create a Plugin Preset that contains only the Appearance Loader that sets that state. Merge-loading that Plugin Preset will likely be the easiest way to save time.
The controller status is included in Pose Presets. If you load the Pose Presets with PresetLoader, it will be set as is.
If you want to change only the controller status, create a special Pose Preset. For example, if you want to set Hip to Comply, create a file like the following. The file name...
Hi poke19, thanks for the great look.
But unfortunately the scene file points to a file on local storage, which causes an error. I had to change Custom/ to SELF:/Custom/ in several places in the scene file.
I think it's failing when packaging the scene file into a var.