I have a feature request, not sure if there's a way to do this already, but I want to be able to set triggers per animation and have those triggers activate as soon as I switch the animation. That way I am not forced to put a trigger at time 0 and play it when I want the trigger to activate.
Any chance this can work with DecalMaker? I get this error when I try to export but when I remove decalMaker it works
!> [PersonToCUAMotion] System.InvalidOperationException: Unsupported texture _BumpMap: Tex2D
at PersonToCUAMotion.TextureIndex (UnityEngine.Texture t, System.String property)...
Wow this is amazing, I managed to get it working with no blender experience before. Is there a place where I can get models? I know there is smutbase but exporting the models from .blend to glb always misses the colors/textures so I am not sure if there are better places to get models