Thanks for posting the gens I was having an issue as well getting it matched up well, but overall thought these were amazing, really like the basic normals personally. Just tried the new version and it looks great.
Also for the other error on bumpmap you might need to just do a gpu fallback. That is what I did for mouth and lip textures that kept throwing that error.
I went off the rails again @ldfec merging what you put out with what I had. The static hair, clothing, and soft physics really works well...
Try changing the quality of the hair back to Quality.
For hair its probably missing the upper two quality shaders. HairOptThick and HairOptThickMore. I was merging this with what I had done previously and I ran into this in my testing.
1. I've done what I can here. Someone else can give it a shot to make it better if they want.
2. I just tested the load preview functionality and it worked fine in the trigger as long as the preset path was also set. I did notice though capture appearance was missing from the triggers though...
Just get the _LATEST file and copy to Custom/Scripts/ somewhere. Then you can load it from there. You can rename it over the original filename if you like to replace it. Don't worry about the embody it's just a share I used from before.
my bad guys. I thought I shared the folder originally. https://mega.nz/folder/F2lTgLJK#o2dSTeMPYaTG5n0XCY2oJQ use this new version marked as _LATEST . I left the last revision there in case of issues.
Yeah I'm noticing that as well there is definitely a little hitch in there that isn't pleasant with the multi sided video.
I put a new iteration out in the mega link with _LATEST at the end. Here is a release notes on the changes. I had 10 cloned empties running well all loaded from presets...
Just want to start out here by saying while I am in software development this stack of tools and game related development is all coming from playing VAM lol. I rely on codex to spin up the code, just guiding it along the way and have some knowledge of C#. So I could be totally dense to...
Man I though I had that part dialed in, but was trying to fix the saving path etc and noticed there were still textures not being loaded right under the right lighting. I'd say it's 99% there I just copied up a new script, but it looks a little different than yours as I was bringing in fixes...
I spent a few hours last night playing with it and just got back on. But this is somewhat technical to get setup and trying to see if I can make it feasible. There is a performance hit obviously since we are using real textures, hair etc and bringing in light. Each frame being rendered. It's...
I think it got it now. Was kind of a pain (for codex) to get everything referenced in the save file. probably not perfect but pretty spot on now I can't find flaws at 1am lol. I updated the file in the mega if you want to try it out. Forgot to turn off Neural Rending, but even that worked...
I'm actually trying to fix the hair now lol OCD. Eyes also seem a touch off when loaded back in when i tried it on a human. I think the idea of this is just unique and sounds difficult. I really dig it, but now that I'm thinking about it memory could be an issue if it's all loaded there...